|
Zaknafein
|
 |
« on: August 29, 2008, 02:02:01 AM » |
|
As you may have read in the Game Development forum (or elsewhere on the interwebs), TIGSource has been hosting a competition this month about video game "bootleg demakes". I decided to demake Geometry Wars with ASCII graphics, using C# and TV3D 6.5. The result is called.... TROUBLE in EUCLIDEA. And it's done! Video : http://www.youtube.com/watch?v=zgBGzSghdVo&fmt=18I've decided to open-source it. The code isn't commented and isn't that clean because I've spent little time making it (~12 days), but it's still nicely separated, and uses the component framework that I've built some time ago to emulate XNA's. Download link : http://www.theinstructionlimit.com/other/TroubleInEuclidea/TroubleInEuclidea_r3.zipSource code : http://www.theinstructionlimit.com/other/TroubleInEuclidea/TroubleInEuclidea_src_r3.zipIt's C# 3.5, so the project is a Visual Studio 2008 solution and it'll only run if you have the .NET 3.5 framework installed. Check the readme file for controls and other details. As a side note, there's a ton of awesome looking entries in the TIGSource forums, you should check them out and vote when the voting time begins, a week from now! http://forums.tigsource.com/index.php?board=9.0
|
|
|
|
« Last Edit: August 29, 2008, 11:11:15 AM by Zaknafein »
|
Logged
|
|
|
|
|
Rainchild
|
 |
« Reply #1 on: August 29, 2008, 02:29:49 AM » |
|
Love it Zak... I was actually just thinking about doing some remakes of my favourite Atari games, but a demake like that looks like a heap more fun!
A few years ago, I started remaking a donkey-kong style game in textmode, but doing it the way you have - with the particles and glow, etc... it's a true work of art!
|
|
|
|
|
Logged
|
|
|
|
|
newborn
|
 |
« Reply #2 on: August 29, 2008, 06:03:25 AM » |
|
This is just brilliant! I really love this remake, I hope you'll make it in the top 3 
|
|
|
|
|
Logged
|
|
|
|
|
Aion
|
 |
« Reply #3 on: August 29, 2008, 10:52:16 AM » |
|
Visually and audibly, this is the best geometry wars clone i have seen... although, you should have named it ASCII Wars  Really though, incredibly brilliant design and execution. (where is Fez?? i need to play Fez or i might die, i feel so... very cold... help me...) 
|
|
|
|
|
Logged
|
|
|
|
AriusEso
Customers
Community Member
    
Posts: 940
Esoteric
|
 |
« Reply #4 on: August 29, 2008, 10:57:00 AM » |
|
Excellent. This should be stickied. Games with source are rare around here. 
|
|
|
|
|
Logged
|
-...-  
|
|
|
|
ZaPPZion
|
 |
« Reply #5 on: August 29, 2008, 11:36:51 AM » |
|
Outstanding! this is one of the best games i've played in about a year lol (just talking about people building games themselves, ofcourse games like half-life 2 are sometimes better:))
|
|
|
|
|
Logged
|
|
|
|
|
Lyrical
|
 |
« Reply #6 on: August 29, 2008, 11:38:39 AM » |
|
Excellent coding Zak,
I'm learning a great deal from this
Appreciate you sharing your effort.
Yet again you amaze us all.
|
|
|
|
|
Logged
|
|
|
|
|
Zaknafein
|
 |
« Reply #7 on: August 29, 2008, 11:47:47 AM » |
|
Woah woah woah, thanks everyone!  this is one of the best games i've played in about a year lol (just talking about people building games themselves
Play more indie games.  A few years ago, I started remaking a donkey-kong style game in textmode
That's funny, I saw someone who has made a textmode DK just days ago! http://mythicant.com/2007/12/13/donkey-kong--ascii.aspxwhere is Fez?? i need to play Fez or i might die
Don't worry, still in the works... Not exactly he same scope as this game, so it does take more time. 
|
|
|
|
|
Logged
|
|
|
|
|
Zaknafein
|
 |
« Reply #8 on: August 29, 2008, 04:11:53 PM » |
|
By the way, my high score is currently 92825. Waiting for a challenger! 
|
|
|
|
|
Logged
|
|
|
|
jviper
Community Member

Posts: 2127
Discipline in training
|
 |
« Reply #9 on: August 29, 2008, 06:14:12 PM » |
|
Didn't work on my machine. I got an access violation. However, I was able to fix the problem by going into the source and moving the Engine.Init before the Engine.SetDebugMode (directly after the Engine=New TVEngine).
|
|
|
|
|
Logged
|
JAbstract.....Don't just imagine, make it happen!
|
|
|
|
Zaknafein
|
 |
« Reply #10 on: August 29, 2008, 07:10:34 PM » |
|
That's really strange. Bug in the engine...? What if you just remove the SetDebugMode call?
|
|
|
|
|
Logged
|
|
|
|
jviper
Community Member

Posts: 2127
Discipline in training
|
 |
« Reply #11 on: August 29, 2008, 07:42:28 PM » |
|
Well the next call after your SetDebugMode was the Engine.Init calls, so naturally, it worked when I removed the SetDebugmode because only call after that was the init.
What I'm not sure of is why it only happns on my machine.
|
|
|
|
|
Logged
|
JAbstract.....Don't just imagine, make it happen!
|
|
|
|
Raine
|
 |
« Reply #12 on: August 30, 2008, 02:05:28 AM » |
|
Now that I remember, I had to remove the SetLicense call, it was messing up with TV init. I still haven't managed to get a working license btw.
My high score is 27035 or something ;( I suxxor ;(
|
|
|
|
|
Logged
|
|
|
|
|
ZaPPZion
|
 |
« Reply #13 on: August 30, 2008, 10:15:35 AM » |
|
Gratz on the sticky
|
|
|
|
|
Logged
|
|
|
|
|
Zaknafein
|
 |
« Reply #14 on: August 30, 2008, 11:13:49 AM » |
|
wat Thanks a lot Sylv! 
|
|
|
|
|
Logged
|
|
|
|
|
Hawthorne
|
 |
« Reply #15 on: August 30, 2008, 01:05:07 PM » |
|
Very cool zak! my buddies are still playing  -Pat
|
|
|
|
|
Logged
|
|
|
|
|
Happy
|
 |
« Reply #16 on: August 30, 2008, 01:18:49 PM » |
|
sweet man!! congrats 
|
|
|
|
|
Logged
|
|
|
|
rootsage
Customers
Community Member
    
Posts: 444
Gamer Enthusiast
|
 |
« Reply #17 on: August 31, 2008, 07:37:38 PM » |
|
Woot! This is sooo fun. Excellent job with the design, it looks sooo clean in fullscreen, and it comes with source?!? Way cool, thanks much Zak 
|
|
|
|
|
Logged
|
while( !( succeed = try_again()) ); ------ 10 print "Is this recursive?" 20 goto 10
|
|
|
|
tagget
|
 |
« Reply #18 on: September 08, 2008, 10:30:03 PM » |
|
199900...I win 
|
|
|
|
|
Logged
|
|
|
|
|
Zaknafein
|
 |
« Reply #19 on: September 08, 2008, 10:39:19 PM » |
|
Holy crap!!  Surely you are of korean descent.
|
|
|
|
|
Logged
|
|
|
|
|