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Author Topic: Swimming  (Read 2017 times)
GoodVillain
Community Member
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Posts: 1631


« on: July 11, 2004, 01:43:09 AM »

I noticed there was no screen shots or anything of swimming. So this would give me the chance to look original! Cheesy

Sorry for the discoloration.

The screen shots are from my massive online RPG Loradon Online at http://loradon.com



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newborn
Customers
Community Member
*****
Posts: 2451


WWW
« Reply #1 on: July 11, 2004, 08:22:30 AM »

suggestion:

if camera.getposition.y < meshwater.getposition.y then RenderUnderWaterFog = True

Do
  if RenderUnderWaterFog then
    ' Underwater
    atmosphere.fog.color = blue
    atmosphere.density = 100
  else
    ' Overwater
    atmosphere.color= gray
    atmosphere.density = 10
  end if
Loop until blabla
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polygone
Community Member
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Posts: 23


« Reply #2 on: July 11, 2004, 10:06:56 AM »

I am not a coder, but even I understood it!

I don't know, seems a very clear thing...

Who know I may try to remember a bit of vb one of these days...
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BYTE-Smasher
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Posts: 956

vaporware makes baby jesus cry


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« Reply #3 on: July 11, 2004, 10:32:17 AM »

nice shots... wouldn't mind seeing a vid of this... would be cool if the actor was actually being affected by random currents, etc...
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