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Swimming
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Topic: Swimming (Read 2017 times)
GoodVillain
Community Member
Posts: 1631
Swimming
«
on:
July 11, 2004, 01:43:09 AM »
I noticed there was no screen shots or anything of swimming. So this would give me the chance to look original!
Sorry for the discoloration.
The screen shots are from my massive online RPG Loradon Online at
http://loradon.com
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newborn
Customers
Community Member
Posts: 2451
Swimming
«
Reply #1 on:
July 11, 2004, 08:22:30 AM »
suggestion:
if camera.getposition.y < meshwater.getposition.y then RenderUnderWaterFog = True
Do
if RenderUnderWaterFog then
' Underwater
atmosphere.fog.color = blue
atmosphere.density = 100
else
' Overwater
atmosphere.color= gray
atmosphere.density = 10
end if
Loop until blabla
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polygone
Community Member
Posts: 23
Swimming
«
Reply #2 on:
July 11, 2004, 10:06:56 AM »
I am not a coder, but even I understood it!
I don't know, seems a very clear thing...
Who know I may try to remember a bit of vb one of these days...
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BYTE-Smasher
Community Member
Posts: 956
vaporware makes baby jesus cry
Swimming
«
Reply #3 on:
July 11, 2004, 10:32:17 AM »
nice shots... wouldn't mind seeing a vid of this... would be cool if the actor was actually being affected by random currents, etc...
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