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Author Topic: Space game  (Read 3253 times)
Canning
Community Member
*
Posts: 592


« on: February 07, 2011, 04:44:12 AM »

http://www.youtube.com/watch?v=qy5JNR9J9zo

Here a couple of screen shots of my current project. I will release a demo in a week or so.




Full size screens:

http://www.canning.co.nz/Screen1.jpg
http://www.canning.co.nz/Screen2.jpg

Basically it is like Quake3 with space ships. Including game modes such as Clan Arena, Team Deathmatch, Free for All and Capture the flag with bots. A multiplayer version will also be released.

« Last Edit: March 18, 2011, 11:29:48 PM by Canning » Logged

I am using 2010 VB.NET and TV 6.5 with Windows 7
lucy18brand
Community Member
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Posts: 1


« Reply #1 on: February 12, 2011, 12:02:19 AM »

This seems really good. Hope to get some new great stuff here to play.
Logged

Canning
Community Member
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Posts: 592


« Reply #2 on: March 03, 2011, 04:27:17 AM »

OK, here is my first version of my game.

Includes Clan Arena, Free for All and Team Deathmatch

http://www.canning.co.nz/Space_Game.zip

5050kb

Standard movement: W,S,A,D
Rotate camera: Hold right mouse button and move mouse
Single left click: Attack with current weapon (must be within range)
Single right click: Constantly attack enemy (must be within range)
1,2,3,4,5: Select corresponding weapon (or click on weapon box to select weapon)

Is just a zip file... with my game files in it. I am still looking for an installer that registers dlls... Anyone know of any good ones on the net that I can use, preferably free.

I am thinking that most people have direct x and .NET dlls registered on their computers, so there shouldnt be any issues with my files. I created this in VB2010 with TV 6.5 on Windows 7.

If there is, please let me know. Smiley
« Last Edit: March 03, 2011, 07:05:50 PM by Canning » Logged

I am using 2010 VB.NET and TV 6.5 with Windows 7
Dimple
Community Member
*
Posts: 540


« Reply #3 on: March 05, 2011, 10:53:32 PM »

@Canning,

Launcher comes up. Put my name in, selected Shuttle01, Green Team, Game Clan Area & the test map didn't touch the time limit or No of rounds.  Then I selected a bot name, ship and the same team again. set video to my systems max which is 1440 x 900 x 32.  pressed launch (see screen shot and debug file). used depends to check for anything missing didn't find anything.

Any ideas?


Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Dimple
Community Member
*
Posts: 540


« Reply #4 on: March 05, 2011, 10:57:03 PM »

The debug file doesn't fit!!!
Code:
03-04-2011 17:41:00 | --------------------------------------------
03-04-2011 17:41:00 | Truevision3D Debug/Log File
03-04-2011 17:41:00 | --------------------------------------------
03-04-2011 17:41:00 | Engine Version : 6.5
03-04-2011 17:41:00 | ENGINE INFO : DLL Compilation time Nov 18 2008 18:58:52
03-04-2011 17:41:00 | DEVICE INIT : Initialize Depth
03-04-2011 17:41:00 | DEVICE INIT : Using Antialiasing with 2 samples
03-04-2011 17:41:00 | DEVICE INIT : Initializing the device in fullscreen mode, with a render surface size of 1920x1080, format 22, depthbuffer 75
03-04-2011 17:41:01 | DEVICE INIT : Couldn't create the device with HAL mode. Trying REF
03-04-2011 17:41:01 | DEVICE INIT : Couldn't create the device with REF mode. Trying NullRef
03-04-2011 17:41:01 | DEVICE INIT : Using Null Reference Rasterizer : No render / usable for servers.
03-04-2011 17:41:01 | VIEWPORT MANAGER : Main viewport initialization
03-04-2011 17:41:01 | VIEWPORT MANAGER : Main viewport initialized (1920x1080)
03-04-2011 17:41:01 | DEVICE INIT : Initialization successful !
03-04-2011 17:41:01 | DEVICE INFO :  3D Card : NVIDIA GeForce 8600M GT       | Card ID : 1031 | Driver ID : 792531
03-04-2011 17:41:01 | DEVICE INFO : Available texture memory : 1777 MB
03-04-2011 17:41:01 | DEVICE INFO : Vertex Shaders 3.0 supported in hardware.
03-04-2011 17:41:01 | Debug info : vs fffe0300  ps ffff0300
03-04-2011 17:41:01 | DEVICE INFO : Pixel Shaders 3.0 supported in hardware.
03-04-2011 17:41:01 | DEVICE INFO : Driver used is a DirectX9-level driver 'nvd3dum.dll'. Excellent
03-04-2011 17:41:01 | DEVICE INFO : Card Type Geforce6xxx/7xxx/8xxx/ATIRadeonX1xxx  Level card, third generation of programmable card
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\TeamGreen.jpg' successful 'TeamGreen' on index 2
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\TeamRed.jpg' successful 'TeamRed' on index 3
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\S01_512(red).jpg' successful 'Shuttle01(red)' on index 4
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\S02_512(red).jpg' successful 'Shuttle02(red)' on index 5
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\F01_512(red).jpg' successful 'SpaceFighter01(red)' on index 6
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\F02_512(red).jpg' successful 'SpaceFighter02(red)' on index 7
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\F03_512(red).jpg' successful 'SpaceFighter03(red)' on index 8
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\S01_512(green).jpg' successful 'Shuttle01(green)' on index 9
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\S02_512(green).jpg' successful 'Shuttle02(green)' on index 10
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\F01_512(green).jpg' successful 'SpaceFighter01(green)' on index 11
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\F02_512(green).jpg' successful 'SpaceFighter02(green)' on index 12
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\F03_512(green).jpg' successful 'SpaceFighter03(green)' on index 13
03-04-2011 17:41:01 | STREAM MANAGER : Couldn't open file 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\BlackCrosshair.jpg'
03-04-2011 17:41:01 | TEXTURE MANAGER : Couldn't find the texture file C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\BlackCrosshair.jpg.
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\RedCrosshair.jpg' successful 'RedCursor' on index 14
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\GreenCrosshair.jpg' successful 'GreenCursor' on index 15
03-04-2011 17:41:01 | STREAM MANAGER : Couldn't open file 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\l3dt.jpg'
03-04-2011 17:41:01 | TEXTURE MANAGER : Couldn't find the texture file C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\l3dt.jpg.
03-04-2011 17:41:01 | STREAM MANAGER : Couldn't open file 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Grass2.jpg'
03-04-2011 17:41:01 | TEXTURE MANAGER : Couldn't find the texture file C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Grass2.jpg.
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\skyup.jpg' successful 'SkyTop' on index 16
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\skydown.jpg' successful 'SkyBottom' on index 17
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\skyleft.jpg' successful 'SkyLeft' on index 18
03-04-2011 17:41:01 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\skyright.jpg' successful 'SkyRight' on index 19
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\skyfront.jpg' successful 'SkyFront' on index 20
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\skyback.jpg' successful 'SkyBack' on index 21
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Bottom.dds' successful 'BottomAlpha' on index 24
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Middle.dds' successful 'MiddleAlpha' on index 25
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Top.dds' successful 'TopAlpha' on index 26
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\blackmap.dds' successful 'BlackAlpha' on index 27
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\whitemap.dds' successful 'WhiteAlpha' on index 28
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Grass.dds' successful 'BottomTexture' on index 29
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\RockyEarth.dds' successful 'MiddleTexture' on index 30
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\BlueRock.dds' successful 'TopTexture' on index 31
03-04-2011 17:41:02 | TEXTURE MANAGER : Loading of 'C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Textures\Clouds.dds' successful 'Clouds' on index 32
03-04-2011 17:41:02 | LANDSCAPE : Landscape object #0 has been initialized
03-04-2011 17:41:02 | LANDSCAPE : Generating landscape #0 from heightmap C:\Users\jwnorg\Documents\Visual Studio 2008\Projects\Visual Basic\TV3D Projects\TV65 - Projects\Canning\Space_Game\Heightmaps\TestMap.jpg
03-04-2011 17:41:02 | LANDSCAPE : 8x8 Landscape successfully generated with 69696 vertices and 418176 indices in 109 milliseconds.
03-04-2011 17:41:02 | LANDSCAPE : Quadtree created for the landscape in 0 milliseconds.
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Player' successfully loaded in 0 ms. 108 faces, 136 vertices, 1 groups
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Bot1' successfully loaded in 0 ms. 108 faces, 136 vertices, 1 groups
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Bot2' successfully loaded in 0 ms. 183 faces, 238 vertices, 1 groups
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Bot3' successfully loaded in 0 ms. 142 faces, 255 vertices, 1 groups
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Bot4' successfully loaded in 0 ms. 108 faces, 136 vertices, 1 groups
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Bot5' successfully loaded in 0 ms. 183 faces, 238 vertices, 1 groups
03-04-2011 17:41:04 | MESH TVM LOADER : Mesh 'Missile2' successfully loaded in 16 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:05 | MESH TVM LOADER : Mesh 'Missile8' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:05 | MESH TVM LOADER : Mesh 'Missile10' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:06 | MESH TVM LOADER : Mesh 'Missile15' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:06 | MESH TVM LOADER : Mesh 'Missile17' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:07 | MESH TVM LOADER : Mesh 'Missile22' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:07 | MESH TVM LOADER : Mesh 'Missile27' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse33' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse34' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse37' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse38' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Missile41' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse42' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse44' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:08 | MESH TVM LOADER : Mesh 'Pulse45' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:09 | MESH TVM LOADER : Mesh 'Pulse49' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:09 | MESH TVM LOADER : Mesh 'Pulse52' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups

Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Dimple
Community Member
*
Posts: 540


« Reply #5 on: March 05, 2011, 10:57:56 PM »

here's the rest....

Code:
03-04-2011 17:41:09 | MESH TVM LOADER : Mesh 'Pulse53' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:09 | MESH TVM LOADER : Mesh 'Pulse57' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:09 | MESH TVM LOADER : Mesh 'Pulse59' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:10 | MESH TVM LOADER : Mesh 'Pulse62' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:10 | MESH TVM LOADER : Mesh 'Pulse65' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:10 | MESH TVM LOADER : Mesh 'Pulse67' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:10 | MESH TVM LOADER : Mesh 'Pulse70' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:10 | MESH TVM LOADER : Mesh 'Pulse73' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:11 | MESH TVM LOADER : Mesh 'Missile75' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:11 | MESH TVM LOADER : Mesh 'Pulse77' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:11 | MESH TVM LOADER : Mesh 'Pulse80' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:11 | MESH TVM LOADER : Mesh 'Pulse83' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:11 | MESH TVM LOADER : Mesh 'Pulse86' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:11 | MESH TVM LOADER : Mesh 'Pulse89' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse91' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse93' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse95' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse96' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse99' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse101' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse103' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse105' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse107' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse108' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:12 | MESH TVM LOADER : Mesh 'Pulse109' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse110' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse111' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse113' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse114' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse115' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse116' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse117' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse118' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse119' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse121' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse122' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse125' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse127' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:13 | MESH TVM LOADER : Mesh 'Pulse129' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse131' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse133' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse134' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse137' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse139' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse141' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse143' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse145' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse146' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:14 | MESH TVM LOADER : Mesh 'Pulse149' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse150' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse153' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse155' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse157' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse158' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse161' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse162' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse164' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse166' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:15 | MESH TVM LOADER : Mesh 'Pulse168' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse170' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse173' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse174' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse175' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse178' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse179' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
03-04-2011 17:41:16 | MESH TVM LOADER : Mesh 'Pulse180' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
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03-04-2011 17:41:17 | MESH TVM LOADER : Mesh 'Missile196' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:17 | MESH TVM LOADER : Mesh 'Pulse197' successfully loaded in 0 ms. 288 faces, 154 vertices, 1 groups
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03-04-2011 17:41:18 | MESH TVM LOADER : Mesh 'Missile209' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
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03-04-2011 17:41:26 | MESH TVM LOADER : Mesh 'Missile263' successfully loaded in 0 ms. 504 faces, 268 vertices, 2 groups
03-04-2011 17:41:27 | START UNLOAD
03-04-2011 17:41:27 | RESOURCE MANAGER : Engine successfully unloaded
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Canning
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Posts: 592


« Reply #6 on: March 05, 2011, 11:07:01 PM »

Sorry, this version only supports 1920 x 1080 x 32 ( I should have mentioned that. )

Any cards that do not support this resolution may produce unwanted behavior.
« Last Edit: March 05, 2011, 11:11:20 PM by Canning » Logged

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Toaster
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WWW
« Reply #7 on: March 05, 2011, 11:12:57 PM »

Limiting the people who can test this max screen size I got is 1440x900 :p

-Toaster
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Canning
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« Reply #8 on: March 05, 2011, 11:16:06 PM »

OK, I will work on it today for you. Smiley
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Canning
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« Reply #9 on: March 05, 2011, 11:29:03 PM »

Here is a temp fix just so you can see the game in action... I just have to fix the position of the HUD based on the resolution setting.

http://www.canning.co.nz/Space_Game_Resolution_Beta.zip
« Last Edit: March 05, 2011, 11:49:40 PM by Canning » Logged

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Canning
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« Reply #10 on: March 06, 2011, 02:34:55 AM »

OK, all done.

http://www.canning.co.nz/Space_Game_052.zip - Version 0.52

Please tell me if you encounter any problems

thanks
« Last Edit: March 07, 2011, 04:02:39 AM by Canning » Logged

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« Reply #11 on: March 13, 2011, 11:55:25 PM »

Any luck Dimple?
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Dimple
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« Reply #12 on: March 14, 2011, 12:28:41 AM »

I now have the 52 version. It starts up and I can set the display okay, will you be making it pick whatever is a systems default setting later on? Also I thought I heard a voice talking and saying Welcome in the earlier version, but not in the current one.  when playing green team, somethings you may want to look at.  The shuttle at the back wall if you have it back towards the wall (not the one its parallel to) behind it and the wall disappears. I'm not sure if the camera position is causing this or not. I noticed that I can get some odd things to happen if I use my mouse wheel, which seems to zoom in and out of the scene (does make it easier to see the other ships I need to shoot at.) but made the camera go thru the landscape and I think caused the front wall to disappear too. One thing I'd like to see added is a way to give the ships a burst of speed when trying to avoid incoming fire.
 
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Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Canning
Community Member
*
Posts: 592


« Reply #13 on: March 14, 2011, 07:00:22 PM »

Quote
I thought I heard a voice talking and saying Welcome in the earlier version, but not in the current one

I removed it because I thought it might produce errors if the ueser did not have the Speech SDK installed. Just a question, have you installed that lately, or had it installed from another app/game or does it come naturally with Windows?

Quote
The shuttle at the back wall if you have it back towards the wall (not the one its parallel to) behind it and the wall disappears

This I think is a camera issue, pretty sure it is easy to fix.

Quote
odd things to happen if I use my mouse wheel, which seems to zoom in and out of the scene

What sort of odd things? It should just change the view distance to your ship.

Quote
One thing I'd like to see added is a way to give the ships a burst of speed when trying to avoid incoming fire.

At the moment I am having trouble with the code that calculates the angle and position to fire a projectile to an enemy mesh. So, as you will see, all projectiles are guided to their target. This is something that will be different in future versions.
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Dimple
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Posts: 540


« Reply #14 on: March 14, 2011, 08:36:24 PM »

 Smiley

Quote
I removed it because I thought it might produce errors if the ueser did not have the Speech SDK installed. Just a question, have you installed that lately, or had it installed from another app/game or does it come naturally with Windows?


I think it is something installed by microsoft\framework v3.0
C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.Speech.dll
This was listed in the object browser ( System.Speech ).

Quote
This I think is a camera issue, pretty sure it is easy to fix.


Good to hear.


Quote
What sort of odd things? It should just change the view distance to your ship.


Sorry I should have mentioned this in the post before.  Camera went down through the landscape and I was looking up at the shuttle. In short the landscape partially disapeared, like a hole.  The other time the camera went real high above the battle field and the ships got smaller than some of these words. Also the front wall disapeared as well, which might have been hmm view angle settings.


Quote
At the moment I am having trouble with the code that calculates the angle and position to fire a projectile to an enemy mesh. So, as you will see, all projectiles are guided to their target. This is something that will be different in future versions.


Okay I'll wait.

 
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Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Canning
Community Member
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Posts: 592


« Reply #15 on: March 17, 2011, 04:55:33 AM »

OK, new version out:

http://www.canning.co.nz/Space_Game_053.zip

I have added the speech back in and it should now detect your resolution.

I am pretty sure the camera issue is fixed, please let me know if there are any other issues. Smiley

http://www.youtube.com/watch?v=qy5JNR9J9zo
« Last Edit: March 18, 2011, 11:30:17 PM by Canning » Logged

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Canning
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Posts: 592


« Reply #16 on: March 19, 2011, 09:14:06 PM »

0.55 is out.

I have just added a new feature that will detect if I have released a new version, and if so, direct you to where to download it. This should be the last download post on this forum.

There is also a function to play in a window as well.

http://www.mediafire.com/?ssgg98nuh9r9u9z
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