Hey Mietze!
I've implemented your PSSM solution into my project, but I got stuck at some point, not exactly knowing what the cause of the issue is..
Here's the issue itself (happening on transition from split 2-3):

And here's only "tex2D(sampShadowMap, faSplitUV[fSplitIndex].xy)[fSplitIndex];":

You can see that there clearly is a difference between splits 0-2 and 3.
Also, as you can see in the first shot (Don't look at the sphere in the second shot, it's missing a texture), I also haven't gotten self-shadowing to work at all. Not just artifacts, it doesn't work at all for me. Would there be anywhere I should check first?
Greets,
Philipp