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tweakbox
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« Reply #1 on: August 09, 2004, 06:33:37 PM » |
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looking sweet there, definately sweet.
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
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tweakbox
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« Reply #3 on: August 09, 2004, 07:27:24 PM » |
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I need to get to work and make some awesome looking demo things. Great job you guys!
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
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JeffWeber
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« Reply #4 on: August 09, 2004, 07:50:05 PM » |
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Nah, I don't mind at all. Nice screenies...
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""Space is deep, Man is small and Time is his relentless enemy" --Orson Scott Card
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tweakbox
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« Reply #5 on: August 09, 2004, 09:17:14 PM » |
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btw slider, how did you get the ocean shader to do that? Did you apply the shader to a mesh or what? Mine just keeps comming out as a flat mesh and it's confusing me.
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
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dantra
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« Reply #6 on: August 09, 2004, 09:19:55 PM » |
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sweet  that ocean is especially nifty. Pirates of the Carabean II
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Who knows what can be forgotten
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GoodVillain
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« Reply #7 on: August 09, 2004, 10:13:15 PM » |
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Nice.
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sashelas
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« Reply #8 on: August 09, 2004, 10:53:36 PM » |
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Amazing!!
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Slider
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« Reply #9 on: August 10, 2004, 02:41:34 AM » |
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btw slider, how did you get the ocean shader to do that? Did you apply the shader to a mesh or what? Mine just keeps comming out as a flat mesh and it's confusing me. I made my own plane with more vertices
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Slider is the name, and logic is my game... Helping retards through life since 1981
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Turael
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« Reply #10 on: August 10, 2004, 05:34:07 AM » |
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just one word.. ^^
amazing.. :D
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Waterman
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« Reply #11 on: August 10, 2004, 05:55:33 AM » |
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The whiter areas (spray) along the coastline, how done?
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Things should be described as simply as possible - but not simpler [A. Einstein]
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newborn
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« Reply #12 on: August 10, 2004, 06:40:09 AM » |
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The whiter areas (spray) along the coastline, how done?
it's a bug... i think jeff didnt raise the reflection plane enough
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JeffWeber
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« Reply #13 on: August 10, 2004, 07:00:24 AM » |
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Yeah, i was actually wondering about that my self. I thought maybe it was designed to show "waves" against shore.. I will fiddle with it some and see if I can get rid of it.. even though I think it actually looks pretty good that way.
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""Space is deep, Man is small and Time is his relentless enemy" --Orson Scott Card
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darqSHADOW
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« Reply #14 on: August 10, 2004, 10:50:57 AM » |
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Newborn is correct, and I was planning on msg'ing you about this, Jeff. I believe its either something with moving the plane itself, or moving the camera Y before rendering the water. (It was a long nite, don't remember much...)
DS
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TrueVision3D Project Manager The fast and simple way of 3D development.
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mathijs
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« Reply #15 on: August 10, 2004, 11:30:06 AM » |
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I dont think its really a bug, its caused by the way this water is made. Though i think you can prevent it from happening by moving the water plane up a bit.
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JeffWeber
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« Reply #16 on: August 10, 2004, 12:02:10 PM » |
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When do we get the TV3D6.5 Documentation Beta? ;-) jk!
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""Space is deep, Man is small and Time is his relentless enemy" --Orson Scott Card
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BadSyntax
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« Reply #17 on: August 10, 2004, 01:06:23 PM » |
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VERY impressive!
Those are great framerates as well, out of curiosity have ya'll developer types found DX9 to be a lot faster then DX8? I'm assuming it should be a *bit* faster, but since ya'll have worked with the way TV works maybe it would be more noticeable to you.
Bad Syntax
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JeffWeber
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« Reply #18 on: August 10, 2004, 04:34:41 PM » |
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I don't pay close enough attention to know if dx9 is faster...
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""Space is deep, Man is small and Time is his relentless enemy" --Orson Scott Card
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