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Snow Accumulation with full source.
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Topic: Snow Accumulation with full source. (Read 1862 times)
Toaster
Community Member
Posts: 378
Snow Accumulation with full source.
«
on:
November 28, 2010, 05:08:16 PM »
This is a type of snow accumulation I cant say its the best method but its fast, and I get around 500-600 fps with 20 rancor.
Screenshots:
http://i.imgur.com/A6AI9.png
http://i.imgur.com/Mt5Ir.png
Video:
http://www.youtube.com/watch?v=T6nyigLvOlE
Source:
http://www.mediafire.com/?4post09za10pbej
Demo:
http://www.mediafire.com/?33b9bq5b8s2l883
This can be used for things other then snow, moss, dirt, its really for anything, but I needed it for snow. If you use this shader please give me credit.
Thanks,
-Toaster
«
Last Edit: November 28, 2010, 05:10:52 PM by Toaster
»
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purri
Community Member
Posts: 77
Re: Snow Accumulation with full source.
«
Reply #1 on:
November 28, 2010, 05:34:54 PM »
Looks evil!
Good job!
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RuntimeError101
Customers
Community Member
Posts: 252
Re: Snow Accumulation with full source.
«
Reply #2 on:
November 28, 2010, 08:14:02 PM »
That is quite awesome. Thanks for sharing this.
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arnienet
Customers
Community Member
Posts: 263
Re: Snow Accumulation with full source.
«
Reply #3 on:
November 29, 2010, 10:01:01 AM »
That's excellent sir, nice bit of bump mapping as well, thanks indeed
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Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.
Dawn World MMO
SylvainTV
Administrator
Community Member
Posts: 4946
Re: Snow Accumulation with full source.
«
Reply #4 on:
November 30, 2010, 07:45:08 AM »
Oh very nice !
I guess that you can also use lerp to switch smoothly between non snowy and snowy weather.
I would even use some kind of "noise texture" to make the snow appear randomly over the surfaces instead of just lerping.
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Regards
Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com
TV3D IRC at
http://chat.truevision3d.com
or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Toaster
Community Member
Posts: 378
Re: Snow Accumulation with full source.
«
Reply #5 on:
November 30, 2010, 01:24:46 PM »
Yes I use a seamless perlin noise texture, to randomize it a bit. Would be better if that texture was an animated perlin noise texture though..
-Toaster
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Bogy
Community Member
Posts: 94
Re: Snow Accumulation with full source.
«
Reply #6 on:
December 02, 2010, 02:36:12 AM »
it looks awesome
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Eric
Customers
Community Member
Posts: 807
Re: Snow Accumulation with full source.
«
Reply #7 on:
December 06, 2010, 06:10:41 AM »
Nice sample
mirror:
http://7hq.org/sylvain/SnowAccumulationSource.rar
http://7hq.org/sylvain/SnowEXE.rar
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