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tedlin01
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« Reply #20 on: January 27, 2011, 08:29:42 AM » |
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@ Tedlin01, that's coming on really well (I know you've put a lot of work into it), do you have any specific release time frame?
Thanks, The plan is to turn it in to our publisher (slitherine) in 1st of april and after that we will give it some weeks to finnish the goldrelease. Hopefully it will be in the onlinestores to the summer 
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Lenn
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« Reply #21 on: January 27, 2011, 08:51:32 AM » |
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@tedlin, that game looks fun. Is it anything like the commandos?  Or more like 2d Fallout (original version). Nice work anyway, it looks great!
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PaulTheAxeman
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« Reply #22 on: January 27, 2011, 04:47:30 PM » |
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Wow....  some great stuff here.
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AriusEso
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Esoteric
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« Reply #23 on: January 27, 2011, 10:04:52 PM » |
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He does look good tedlin, I was thinking "Commandos" same as Lenn. 
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tedlin01
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« Reply #24 on: January 28, 2011, 06:46:42 AM » |
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hm. Some people say it's like a turnbaed company of heroes 
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beyonder
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« Reply #25 on: February 05, 2011, 03:51:38 PM » |
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Here are some from my virtual boyfriend game for the ladies! Modeled after yours trully. 
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"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
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beyonder
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« Reply #26 on: February 12, 2011, 01:36:28 AM » |
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A new feature in the works for AiBliss. Now my Sims can watch TV! Just load in your favorite video! Still have some bugs to work out. Like 20% of videos the audio and video will be out of sync slightly. This leads to the maze of codecs. Ugh! Here is a video of Jenny, Olga, and Karl watching Avatar. http://www.youtube.com/watch?v=uYZwqS4jn3E
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"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
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Lenn
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« Reply #27 on: February 12, 2011, 09:48:51 AM » |
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They sure seem to be good at sitting still. These "Sims"-like games, or anything where characters are important, I think need to have very good lifelike animations. That's why these projects are usually hard for indies, because animators are expensive. Oh yeah, codecs are complex beasts sometimes, so good luck with that and compatibility issues. Looks kinda interesting so far.
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WEst
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Daniel Martinek
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« Reply #28 on: February 12, 2011, 12:40:36 PM » |
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Hey, long time no see. I've not done much things in TV3D lately (working on my own DX11 powered engine) but a while ago I've done this presentation tool for a friend of mine.
Uses lots of shadercode has refractions, reflections and so on.
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Greetings
Daniel Martinek Technical Director 23 Volts
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serial
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« Reply #29 on: February 12, 2011, 03:50:06 PM » |
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Don't know german...or whatever language that is...But is that Chocolate Milk?
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Daniel Martinek
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« Reply #30 on: February 12, 2011, 04:08:54 PM » |
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Yeah it is  It's a product design study he had to make for school.
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Greetings
Daniel Martinek Technical Director 23 Volts
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beyonder
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« Reply #31 on: February 12, 2011, 06:57:49 PM » |
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Thanks Lenn... Yeah... well, I was demoing my TV code.  It wasn't easy getting it to work. I'm using DirectShow for this one. I'll try to package up my code to share soon. My Sims can walk around and talk and do all kinds of stuff. They just watch TV quietly for now. But I was thinking off adding voice recognition for monitoring the audio and having them comment on words that they pick up. Ok... until next time.
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"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
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tedlin01
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« Reply #32 on: March 12, 2011, 06:44:08 AM » |
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beyonder
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« Reply #33 on: March 12, 2011, 12:27:00 PM » |
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I really like your path finding and course-setting. That's a nice peace of code there.
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"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
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