Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1] 2
  Print  
Author Topic: Show your latest screenies  (Read 6904 times)
beyonder
Moderator
Community Member
*****
Posts: 462


« on: January 08, 2011, 02:24:54 AM »

Thought this might be a good place for everyone to show their latest screen captures and movies. Here is what I've been working on lately.

Here is a movie of my game: http://www.youtube.com/watch?v=h-2REw5zmzI


Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
AriusEso
Customers
Community Member
*****
Posts: 940

Esoteric


« Reply #1 on: January 08, 2011, 03:26:43 AM »

These are from the latest revision of mako( iris ). Quite buggy visuals though atm. Most of them are debug and "wtf" shots that I've posted on IRC recently.

[click for big]
]
]
]
]
]
]
]
Logged

-...-

Lenn
Customers
Community Member
*****
Posts: 876

+/-


« Reply #2 on: January 08, 2011, 05:33:44 AM »

Big bang theory rules!

Oh and, the screenshots are cool too. Smiley

Beyonder, why do your trees have so many different "green" colours? Tongue
That girl looks hot, you doin' her?

Sorry for not contributing, I'm going to post mine when my project becomes less-secret, which should be rather soon.
Logged

TV3D 6.5 Community Docs - Read, use and please contribute!
beyonder
Moderator
Community Member
*****
Posts: 462


« Reply #3 on: January 08, 2011, 06:05:56 AM »

They do?  Sad attempt to give my leaves some shading.  Tongue

(ya there is a hot little sex game you can play with her  Grin)
Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
TroM
Customers
Community Member
*****
Posts: 300


« Reply #4 on: January 08, 2011, 11:36:58 AM »

Here's some screens of my mid-air platformer/puzzle/mini-rpg



Attacking skeleton


Rainy night


Using rope to grab the level


Jumping in the water


Under water


Buildings


The editor
Logged
RuntimeError101
Customers
Community Member
*****
Posts: 252


« Reply #5 on: January 08, 2011, 05:41:41 PM »

I've been trying to use TVProjects (yes, still exists!) to post screens and whatnot, but I don't have anything exciting at the moment.  Not to advertise or wreck this thread or anything, but vbCrLf and DanDixon have been nice enough to keep it alive for this long and it really has some nice features. 

http://projects.truevision3d.com
Logged
beyonder
Moderator
Community Member
*****
Posts: 462


« Reply #6 on: January 09, 2011, 05:46:22 AM »

That looks awsome Trom. What language are you using? Your editor gave me some ideas on implementation. (it used to be on a separate window now it's like yours  Smiley)
Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
TroM
Customers
Community Member
*****
Posts: 300


« Reply #7 on: January 09, 2011, 10:53:09 AM »

its in VB.net
Logged
serial
Customers
Community Member
*****
Posts: 380


« Reply #8 on: January 09, 2011, 03:15:21 PM »

I've been working on shaders to animate noise and normalmaps.

Here is a screen shot with a animated normalmap use to simulate reflections on water. 

Logged
beyonder
Moderator
Community Member
*****
Posts: 462


« Reply #9 on: January 11, 2011, 11:29:21 PM »

latest level I've been workin on. I call it Sanctuary.

Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
beyonder
Moderator
Community Member
*****
Posts: 462


« Reply #10 on: January 25, 2011, 06:57:19 PM »

new level, The Cave of Wonders!  Tongue

Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
tedlin01
Customers
Community Member
*****
Posts: 143


WWW
« Reply #11 on: January 26, 2011, 05:49:05 AM »



Logged

beyonder
Moderator
Community Member
*****
Posts: 462


« Reply #12 on: January 26, 2011, 06:34:31 AM »

^ Nice. Looks awesome. Great work on the lighting.
Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
Toaster
Community Member
*
Posts: 378


WWW
« Reply #13 on: January 26, 2011, 06:39:24 AM »

Hey Ted those screenshots look great! However I think the tank looks really super big compared to the people.

http://blog.mlive.com/flintjournal/newsnow/2008/04/large_20080401_TANK_kettering.jpg

Tanks are rather small to be honest they don't provide much space! Smiley

-Toaster
Logged

Visit my site at: Unknown Abstraction
tedlin01
Customers
Community Member
*****
Posts: 143


WWW
« Reply #14 on: January 26, 2011, 07:08:49 AM »

Hey Ted those screenshots look great! However I think the tank looks really super big compared to the people.

http://blog.mlive.com/flintjournal/newsnow/2008/04/large_20080401_TANK_kettering.jpg

Tanks are rather small to be honest they don't provide much space! Smiley

-Toaster

Thanks. Ever heard of mammothtank? Wink Nah, just kidding. The tank will be correctly scaled, thanks for noticing Cheesy
Logged

Shargot
Customers
Community Member
*****
Posts: 166


WWW
« Reply #15 on: January 26, 2011, 03:59:04 PM »

this is from my Temporarily closed project Davion online


« Last Edit: January 26, 2011, 04:02:03 PM by Shargot » Logged

" width="130" height="45" border="0
Shargot
Customers
Community Member
*****
Posts: 166


WWW
« Reply #16 on: January 26, 2011, 04:02:47 PM »

and with speedtree trees (experements...)
Logged

" width="130" height="45" border="0
beyonder
Moderator
Community Member
*****
Posts: 462


« Reply #17 on: January 26, 2011, 06:13:52 PM »

damn Shargot... I love that vegetation. The shadows from the trees looks awesome. feels like I'm really in there. wonder how I could implement tree shadows like that... hmmmmmmm
Logged

"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
tedlin01
Customers
Community Member
*****
Posts: 143


WWW
« Reply #18 on: January 26, 2011, 06:53:28 PM »

Yeah Shargot, you really got something there Cheesy
Logged

arnienet
Customers
Community Member
*****
Posts: 263


WWW
« Reply #19 on: January 27, 2011, 08:13:48 AM »

@ Tedlin01, that's coming on really well (I know you've put a lot of work into it), do you have any specific release time frame?

@ Shargot, you should really finish that, it looks great Smiley
Logged

Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.

Dawn World MMO
Pages: [1] 2
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks