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Rocky's Blood Spray w/ HUDS Images
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Topic: Rocky's Blood Spray w/ HUDS Images (Read 2206 times)
rocky
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Community Member
Posts: 955
Rocky's Blood Spray w/ HUDS Images
«
on:
July 08, 2004, 11:40:05 PM »
Just working on the huds and some final tweaks, demo soon.
Enjoy,
Rocky
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Makubab
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Posts: 114
Rocky's Blood Spray w/ HUDS Images
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Reply #1 on:
July 09, 2004, 12:06:43 AM »
i like it, but the stuff with ur stats and all does get a bit difficult to see in a few pics.
but it looks cool
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rocky
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Posts: 955
Rocky's Blood Spray w/ HUDS Images
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Reply #2 on:
July 09, 2004, 12:29:57 AM »
The HUD stats are only player points and health status, nothing fancy.
The demo will include source code so it's really being designed as a tutorial showing how I performed the following.
* Player movement and orientations of a weapon in first person perspective.
* Model controls and animations, player and multiple enemies.
* Enemy AI. Nothing to extreme but works just the same.
* Collision detections in player & enemies movements (rocks in landscape), bullet,
enemies hitting player etc...
*Sound: Background soundtrack, player walking, shooting, death screeches etc...
* HUD displays.
* Billboarding: Flames, explosions, weapon flash.
** Blood spray using particle coding!
Besides, there's so much action going on you won't have time to look at the stats. :twisted:
Rocky
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Trashcan
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Posts: 1352
Rocky's Blood Spray w/ HUDS Images
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Reply #3 on:
July 09, 2004, 03:12:31 AM »
I like the reticule
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AriusMyst
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Rocky's Blood Spray w/ HUDS Images
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Reply #4 on:
July 09, 2004, 07:48:43 AM »
Every time you post screens/vids for this man it looks 10x better than it did before. This looks like its gonna rock. can't wait to play the finished demo
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Zaknafein
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Community Member
Posts: 2940
Rocky's Blood Spray w/ HUDS Images
«
Reply #5 on:
July 09, 2004, 11:47:03 AM »
You should use Alphablending instead of Additive blending for the HUD,.. and you seem to be having some problems with texture filtering, look at all those magnified pixels...?
Anyway, nice ones, keep it up
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the instruction limit
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polytron corporation
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