Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: [RELEASE] PixelDepth HLSL shader + C# code  (Read 1348 times)
Omnicrash
Community Member
*
Posts: 66


WWW
« on: September 16, 2010, 03:49:00 PM »

Hi all. Been a long time since I last posted here.

Anyway, I've decided to release some of my shaders, and I thought I'd start off sharing the simple 'PixelDepth' one I created.
Basically, it'll pixellate everything depending on how far it is from the camera.

I've written this shader for use with my TrueVision 3D projects, so it should be easy to implement yourself. Feel free to use it anyway you like, as long as you give credit.

For more info and the download please check out please check out this blog post: http://www.omnicrash.be/2010/09/16/pixeldepth-shader-release/

If you have any questions, feel free to leave them here, or rather in the comments on my blog.

Hope you find this useful!

Logged

Dimple
Community Member
*
Posts: 580


« Reply #1 on: September 16, 2010, 08:56:58 PM »

omnicrash,

The leave a reply thing needs work, I think...  had to clear out the texboxs after I posted.
Shouldn't they clear out after each post? Thanks for the shader...
Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks