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Author Topic: Using the tools God gave us....  (Read 8461 times)
AriusEso
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« on: June 20, 2008, 04:52:52 AM »

By God I of course am referring to Sylvain Smiley. I came up with a neat little idea to a problem. I wanted to do some ocean stuff, as I hadn't really playing with anything like that. I didn't want to just do scrolling maps I wanted real waves and deformation. This poses the problem of vert/triangle count of course. Rather than writing my own class, complete with culling and LOD( ala projected grid ), I decided to use CTVLandscape. It has stitched chunks and LOD, so here it is, landscape as water!. I haven't finished yet, but I thought it was a pretty spiffin' idea so I thought I'd share. Last two images are with HDRR first two are without.

[click for big]





XVID, 12.17mb: http://www.azazeldev.org/water/landscape_water.avi
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ZaPPZion
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« Reply #1 on: June 20, 2008, 06:21:37 AM »

Wow, stunned me again Cheesy
It was like this in 6.3 i think, but it didn't look like that. It's amazing what you came up with!
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sgrippa
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« Reply #2 on: June 20, 2008, 06:22:04 AM »

Simply amazing Arius  Shocked

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Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
AriusEso
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« Reply #3 on: June 20, 2008, 06:32:19 AM »

Thanks for the kind comments guys Smiley.
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jviper
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« Reply #4 on: June 20, 2008, 12:37:33 PM »

You said the your actually moving the landscape vertexes dynamically?
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JAbstract.....Don't just imagine, make it happen!
AriusEso
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« Reply #5 on: June 20, 2008, 08:11:37 PM »

Yea, in the vertex program.
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pagebt
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« Reply #6 on: July 02, 2008, 02:50:15 PM »

That is really impressive.

When you say 'in the vertex program' what does that mean?
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AriusEso
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« Reply #7 on: July 02, 2008, 02:55:56 PM »

That is really impressive.

When you say 'in the vertex program' what does that mean?

It means in the vertex end of a shader.
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