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bloomk
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« Reply #120 on: January 14, 2010, 10:56:26 PM » |
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just FYI, in my game, an actual "race" may only last 15 seconds. This makes the load time of the map very important. nobody wants to wait 10 seconds for a map to load when your only gonna use it for 15-20 seconds. That is why my caching system is there cause load times are so important..
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pizzayoyo
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« Reply #121 on: January 19, 2010, 08:07:54 PM » |
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The source code is not currently available for purchase, sorry. The PXMs are really designed for loading everything at once, so it might not be ideal for your project.
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Gamecode
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« Reply #122 on: January 21, 2010, 01:36:50 PM » |
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We have some problems. IŽll try to explain it in list below.
1. vegetation is hiding with distance.. But it is not working. There is startdist and fardist. but that start dist is not working. In that fact minimeshes are not faded in continously. 2. Is it possible to fade out minimeshes (vegetation) trought alphachanel? For mor continously efect.. 3. Spot light is not working correctly, we are not able to set directions of that light. 4. Is it possible to assing normal map on that landspace when we are using splatting texture mode?? (how?) 5. What is the point for object texturing using more layers? one is for base texture, second for normal mapping etc. 6. what about shortcuts? I mean shortcuts for move, rotate, scale (as our last conversation)
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aiR Captains - RC aircraft project TV65
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pizzayoyo
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« Reply #123 on: January 23, 2010, 12:18:29 PM » |
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1. I am not sure why this is so, but it has to do with TrueVision. I haven't been able to get fading to work with TV for a long time. Maybe ask sylvain. 2. See above 3. I'm not sure why, you know that the direction is a vector and not an actual "look-at" point, right? 4. No, that is not currently supported in TV by default 5. The layers are for different effects. Stage0=Diffuse, Stage1 = normal, Stage2 = height, Stage3 = emissive. 6. I haven't had time to work on that yet, but hopefully I will be able to soon.
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RuntimeError101
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« Reply #124 on: January 23, 2010, 02:41:11 PM » |
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In order for fading to work, blendmode has to be set to ALPHA, and the colormode has to be set to False. In doing this, colors will no longer work, however, but materials and fading will.
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Gamecode
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« Reply #125 on: January 25, 2010, 04:34:24 AM » |
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In order for fading to work, blendmode has to be set to ALPHA, and the colormode has to be set to False. In doing this, colors will no longer work, however, but materials and fading will.
this isnt in pxme on vegetation menu  no blending mode,no color mode 
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aiR Captains - RC aircraft project TV65
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pizzayoyo
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« Reply #126 on: January 25, 2010, 03:39:29 PM » |
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You can always set these things yourself when you are loading the map. For Each Vegetation as _VegetationObject in Map.Vegetation.Values Vegetation.SetBlending... Vegetation.SetColorMode... Next
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« Reply #127 on: January 26, 2010, 01:26:44 PM » |
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hmmm, not run  set blending mode, colormode ... and nothing
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aiR Captains - RC aircraft project TV65
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« Reply #128 on: February 18, 2010, 04:21:20 AM » |
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news ?
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aiR Captains - RC aircraft project TV65
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pizzayoyo
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« Reply #129 on: February 18, 2010, 08:44:21 PM » |
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Hey, sorry for the delay in replying.
I'm not exactly sure that fading even works with the minimesh class anymore, you'll have to ask a dev or another member.
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Gamecode
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« Reply #130 on: February 22, 2010, 05:04:41 PM » |
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Hello, we need some plugin for your editor. We need add missions into our game maps. example: we load mapa.pxm and mission.pxm together into one game.. in mission.pxm will be included all checkpoints, weapons , mission information etc.. It would be easy to make new missions. It would be perfect if you can add button "create mission" and when you click on it youŽll be able to create missions. All object from mapa.pxm will be locked and it sould have some different color "just by material setting or another way you know.." When you will be done, just save mission as, that will ask you for mission name and that is all. It will need some another function like "open mission" Are you able create this plugin for your editor? It should help to all developers.. That way when you add all mission information into one map and set them custom properities is not acceptable because when we have one map and 30 missions it will be loading all 30 mission just for one game.. It will increase load times and map will be too confusing. We need resolve this problem as soon as possible. Thank you for you time and for that canges which repaired problems with custom properities conflicting with instances. It work perfect and it is a big progress for us. Have a nice day. Sgames.
from my team members
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« Last Edit: February 22, 2010, 05:07:33 PM by Gamecode »
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« Reply #131 on: March 19, 2010, 04:32:07 AM » |
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eh ? no answer 
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Lokele
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« Reply #132 on: September 19, 2010, 02:57:44 AM » |
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Hello , Im unable to load my map with PXME loader example in VB code. " Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Does exist some rule to keep PXME working ? thank 
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amazed
Community Member

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« Reply #133 on: October 02, 2010, 09:56:09 AM » |
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Greetings to all! And how in DELPHI to use? Saw examples only for with ++ and VB
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purri
Community Member

Posts: 77
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« Reply #134 on: November 03, 2010, 10:15:30 AM » |
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I would like to pay to get full program, what i should do?
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Dimple
Community Member

Posts: 539
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« Reply #135 on: November 03, 2010, 02:26:54 PM » |
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Look at the 1st post on page one, I'm not sure if it still costs the same so maybe you should be asking pizzayoyo about that.
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Using VB.NET, TV3D 6.5, VISTA ~~~~~~~~~~~~~~~~~~~~~~~
"Know how to ask. There is nothing more difficult for some people, nor for others, easier."
- Baltasar Gracian
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Hypnotron
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« Reply #136 on: November 03, 2010, 05:23:07 PM » |
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Seems this project is dead. Not sure why anyone would want to buy a dead closed source level editor.
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purri
Community Member

Posts: 77
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« Reply #137 on: November 04, 2010, 08:59:53 AM » |
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do u have activate key to share? or sell?
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« Last Edit: November 05, 2010, 09:19:44 AM by purri »
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Gamecode
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« Reply #138 on: November 06, 2010, 07:36:40 AM » |
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i have licence for PXME, but autor is not responding  editor is realy great ....
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aiR Captains - RC aircraft project TV65
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purri
Community Member

Posts: 77
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« Reply #139 on: November 06, 2010, 10:33:43 AM » |
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The author is disappeared, even webmasted dont know where he is. Cant you sell that license for me?
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