PlanetX Map Editor 1.2 has been released! Here is a list of all of the features currently in the program (new features are
underlined):
Object Types:- Texture
- DUDV Texture
- Material
- Environment
- Terrain
- Vegetation
-
Wind - Can be applied to a vegetation object, shader-based
- Meshes
-
Mesh Instances - Created from a Mesh, they are duplicated and save memory.
- Actors
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Actor Instances - Same as mesh instances, except for actors
- Directional Light
- Point Light
- Spot Light
- Particles
- Water
- Paths
-
Volumetric Triggers- Scripts
- Object Groups
- Texture Groups
-
Property Classes - A set of properties with default values you can implement into an object's Custom Properties list
Editor Interaction:-
Move, Scale, and Rotate Widgets - Redesigned, much more intuitive
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Move-Drag Mode - The selected object follows the mouse, it's height is determined by the underlying landscape. Enabled by default when a new object is created. Click to place object.
-
TreeView Scene Management- Landscape sculpting and painting tools
- Vegetation placement, painting, and erasing tools
-
Scroll-Wheel Menus - Click the scroll wheel on an object in the viewport and a menu of options will appear, such as Rename, Delete, view Custom Properties, and all custom object actions. If no object is selected, the menu will allow you to add a new object.
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Terrain Brush - Now appears as a circle, you can resize it using the scroll wheel
Additional Features:-
Movies - Updated to include mesh/actor instances
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Environment Paging - Meshes / Terrains can be paged in and out of the program based on distance.
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Hole Report - Now also lets you know of textures not referenced by any other object
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Open 1.1 Project - You can open 1.1 project folders and load them into the program.
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Custom Properties - Every object allows you to specify custom properties using the Custom Properties editor
- Plug-Ins
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Mesh/Actor Presets - To use this feature, add the ObjectPresets.dll plug-in in the Plug-Ins folder to the program. Allows you to export meshes/actors to individual files to import into other projects.
Loader:- Load an exported PXM file into any .Net langauge with only a few lines of code.
Includes an event that fires when your scripts call custom code.- Access any object using its name, for example Map.Meshes("Name")
- Access to the internal TrueVision Objects, for example, Map.Meshes("Name").TVObj
- Movie control with StartCinematicByName, UpdateCinematics, and EndCinematic
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This release featuers two demo levels, MedievalTown.pxm and MilitaryBase.pxm. The Military Base Level features a full demo movie ("MOVIE1_PLAY_ME"). Both were made by AGT.
Pics:
http://pizzayoyo.smithbower.com/px/ItemPlacement.jpg
http://pizzayoyo.smithbower.com/px/demo1.jpg
http://pizzayoyo.smithbower.com/px/demo2.jpg
http://pizzayoyo.smithbower.com/px/demo2moviepaths.jpg
http://pizzayoyo.smithbower.com/px/customproperties.jpg
Downloads:
Editor + Loader (Version 1.29d):
http://pizzayoyo.smithbower.com/px/PXMEv129d.rarDemo Levels (Updated 8/23/09):
http://pizzayoyo.smithbower.com/px/DemoLevels.rarLicensing:
The cost to purchase a Single User License to the editor is $60. It allows you to activate the editor, which allows saving and plug-ins, on ONE computer only. Send the $60 to
bo_alexander@comcast.net using PayPal.
If you already have a license then this download will already be activated for you.