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PhysX running in TV
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Topic: PhysX running in TV (Read 1381 times)
Toaster
Community Member
Posts: 378
PhysX running in TV
«
on:
June 26, 2010, 09:06:32 PM »
Just like the title says!
Pic (Clicky for big!):
Video:
http://www.youtube.com/watch?v=3PMfYuH27lk
Video is a bit dark I apologize.
-Toaster
«
Last Edit: June 27, 2010, 12:02:50 AM by Toaster
»
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SylvainTV
Administrator
Community Member
Posts: 4946
Re: PhysX running in TV
«
Reply #1 on:
June 27, 2010, 12:58:13 PM »
Nice
Looks like it's working ok.
(I hope Newton can do the same though :p)
Is it possible to get ragdolls to work too or not?
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Regards
Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com
TV3D IRC at
http://chat.truevision3d.com
or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Toaster
Community Member
Posts: 378
Re: PhysX running in TV
«
Reply #2 on:
June 28, 2010, 08:22:53 PM »
Cloth update:
http://www.youtube.com/watch?v=eNapLh04H2g
Run in 1080p please!
-Toaster
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Toaster
Community Member
Posts: 378
Re: PhysX running in TV
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Reply #3 on:
June 29, 2010, 04:17:11 PM »
Cloth lighting done:
Waiting on the guy to fix the wrapper for the tearing to work right.
Quote from: SylvainTV on June 27, 2010, 12:58:13 PM
Is it possible to get ragdolls to work too or not?
Yeah ragdolls shouldn't be a problem!
-Toaster
«
Last Edit: June 29, 2010, 04:40:42 PM by Toaster
»
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arnienet
Customers
Community Member
Posts: 263
Re: PhysX running in TV
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Reply #4 on:
July 01, 2010, 05:51:30 PM »
Nicely done sir,
I was just taking a look a using TV3D's built in Newton physics in my project. It won't be as advanced as that at this stage, but it's reassuring to know good physics can be used either with Newtonian or PhysX. Could you tell me the FPS? It's a bit hidden on the video.
cheers
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Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.
Dawn World MMO
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