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Author Topic: PhysX running in TV  (Read 1381 times)
Toaster
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« on: June 26, 2010, 09:06:32 PM »

Just like the title says!

Pic (Clicky for big!):




Video:
http://www.youtube.com/watch?v=3PMfYuH27lk

Video is a bit dark I apologize.

-Toaster
« Last Edit: June 27, 2010, 12:02:50 AM by Toaster » Logged

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SylvainTV
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« Reply #1 on: June 27, 2010, 12:58:13 PM »

Nice Smiley
Looks like it's working ok.
(I hope Newton can do the same though :p)

Is it possible to get ragdolls to work too or not?
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Toaster
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« Reply #2 on: June 28, 2010, 08:22:53 PM »

Cloth update:
http://www.youtube.com/watch?v=eNapLh04H2g

Run in 1080p please! Smiley

-Toaster
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Toaster
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« Reply #3 on: June 29, 2010, 04:17:11 PM »

Cloth lighting done:


Waiting on the guy to fix the wrapper for the tearing to work right. Tongue

Is it possible to get ragdolls to work too or not?

Yeah ragdolls shouldn't be a problem! Smiley


-Toaster
« Last Edit: June 29, 2010, 04:40:42 PM by Toaster » Logged

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arnienet
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« Reply #4 on: July 01, 2010, 05:51:30 PM »

Nicely done sir,

I was just taking a look a using TV3D's built in Newton physics in my project. It won't be as advanced as that at this stage, but it's reassuring to know good physics can be used either with Newtonian or PhysX. Could you tell me the FPS? It's a bit hidden on the video.

cheers
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Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.

Dawn World MMO
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