This is my first show of unit and scene editor.

For now I achive :
dynamic set terrain ( hmap or mesh based ), water , skybox, skydome, fog, single or multitexture ...
physic , for static, and animated mesh, rag doll ( in first stage ) , explosions , dynamic joint's ...
dynamic set mesh material from file ...
save - load scene, save - load unit from file
sound , 3d sound support




in future i planing set :
script system
ai
more physics
optimization in my game engine
shaders
gui