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Author Topic: Meadow  (Read 11814 times)
AriusMyst
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« Reply #40 on: May 31, 2005, 06:45:01 PM »

Quote from: "EzikialX"
how exactly did you map you terrain with roses?  I've been thinking of a way to map grassy areas of my landscape with grass.. but the dirt areas without grass.


Everything is placed randomly over the terrain using 2 minimesh systems, one for the grass, one for the flowers. The only placement I did was to make sure it didn't place them on/under the water. An that was just a simple check on the Y axis. You could use a map of course, where say red pixels are an area where to place grass, white is where not to place grass etc. Then just read it in an place according to the image. I think byte was doing some work in this area.

Edit: Yea, check this: http://www.truevision3d.com/phpBB2/viewtopic.php?t=7263&postdays=0&postorder=asc&highlight=map&start=15
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Device
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« Reply #41 on: June 01, 2005, 01:14:56 AM »

You can also use that same method for placing foilage to create things like footstep sound zones..  I had to place the color data loaded in from the image map into a several arrays because the call to read a pixel color is somewhat slow.... but i digress.. The demo looks great... Good job as always.
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Device

Master of the Obvious / Patron Saint of the Trivial & Useless...
AriusMyst
Guest
« Reply #42 on: June 03, 2005, 01:11:28 PM »

Just thought i'd mention to the non-beta testers that when this is released properly it will be in a variety of languages - not just delphi. There is already a VB6 and a VB.Net port, with a c# port in the works.
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AriusMyst
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« Reply #43 on: June 03, 2005, 01:29:46 PM »

c# port is now done heh  Cheesy
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Yukito
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« Reply #44 on: June 03, 2005, 02:20:33 PM »

thanks great master :lol:
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Reality is something for people, who cant handle dragons...
AriusMyst
Guest
« Reply #45 on: June 03, 2005, 02:32:46 PM »

Quote from: "Yukito"
thanks great master :lol:


Don't thank me man, pizzayoyo did the VB6 port and almaris has done the VB.NET and C# ports. So thank them Cheesy
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AriusMyst
Guest
« Reply #46 on: June 30, 2005, 11:47:27 AM »

There is now a C++ port, thanks to wfryatt for that  :wink:
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