This demo includes a demonstration of using a number of features simultaneously:
-Lightmaps
-Specular and parallax shading
-TV Water
-TV Glow
-Alpha transparency
The most important fact is that it shows how lightmaps can work together with dynamic lights. Basically you have here all the essentials of building a decent looking FPS. It is a modification (or rather modified use) of Zak's lightmap shader so most credit goes to him.
All the art is done by me, you can use it freely. Lightmaps were done in VRay, normal maps in ZBrush.It was an unfinished piece for a competition at CGTalk.
Download:
Lenns_room.rar 17.6 MBScreenshots:


PS
sorry I forgot to upload this ages ago, but perhaps someone will find a use
