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Author Topic: Eyengui Game Project  (Read 1975 times)
leghola
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« on: April 16, 2011, 02:43:26 AM »

Hello,

I'm nicolas, i'm a french developper using TV3d and VB.net 2010.
Since some months, i re-developp a project named Eyengui.

Eyengui is an on line RPG project based on exploration, discovers and craft. The world is a waterworld with some hidden isles and the first goal of the player is to find islands. When he found one, he must explore it and discovers some treasures.

Eyengui project is composed of some applications :

1. Eyengui Environment Editor (E3) : To create islands and place objects, trees and so on.

2. Eyengui Server (EyeS) : the main server system that control connections (client and editor connection) and chat.

3. Eyengui Physic Server (SPEye) : The server for playing on an island. This server ) is launch by the "EyeS" when a player goes on an island. Then it's a "stackable system" and each SPeye has a TVPhysic Engine who determinate all events on the island.

4. Eyengui Game Engine (Ege) : It's the client application.

At this time, i work on the graphic effects and meshs optimization. I haven't the knowledge of all TV3d and it's a quit difficult for some sub systems (like shaders... Wink)

This post is just to present my project and then i would like to finish by some screenshots and videos. (sorry for the size of screenshots...)


-> Screenshot of E3 with my auto-mesh position tool


-> Screenshots of the EGE :







-> A video of an island generated autmatically by my E3 system (heightmaps, texture splatting, save files...)
http://www.youtube.com/watch?v=JNGRQqb66Cw

-> A video of the EGE
http://www.youtube.com/watch?v=KQ4SmW7pmnA&NR=1

Thanks to the TV3d Comunity for the examples and helps !

Nicolas
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Eric
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« Reply #1 on: April 17, 2011, 07:38:29 PM »

looks nice  Cool keep up the good work
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leghola
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« Reply #2 on: April 18, 2011, 02:39:35 AM »

Thanks, !

At this time, all applications are working fine. My first goal is to launch an alpha version for a stress-test of the network.

I need to finish the SPEye server (some "control" problems with the Physic Engine) and upgrade the FX of the GameEngine (EGE)

To create the island in the second video, i needed 20 minutes of work. The Editor create all the structure and after i just place forest and objects.

Bye,
Nico.
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Roger9Fed
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« Reply #3 on: June 06, 2011, 07:01:58 AM »

The game project is awesome.Being a new developer just wanted to ask how do Eyengui Game Engine works technically?
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leghola
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« Reply #4 on: June 06, 2011, 09:46:35 AM »

Hello,

Thanks ! Smiley
Hmm, it's a little hard to explain all processes ! :-)
What kind of process/detail would you like to have ?

My synchronization between the EGE and SPEYE is good now and i optimize some tools to prepare a first test island.

Bye,

Nicolas
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leghola
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« Reply #5 on: June 08, 2011, 04:34:51 PM »

Hi,

Juste a little video about my editor. It's showing some details and options !

http://www.youtube.com/watch?v=_t9ehUuq1vI

Thanks !

Nico
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