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Author Topic: Estella - New Map Editor  (Read 2202 times)
PrinceValiant
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« on: March 07, 2010, 10:51:17 PM »

Hello

Just wanted to share my editor's screenshot. I don't know if its good or bad and waiting just for your comments. It has very untidy code right now. And very buggy of course. It supports minimeshes, object setting, actor setting/placing, adding dynamic real time path nodes for any actor, land sculpt/splat/paint/delete, painting with minimeshes, rain/snow particles, clouds, water and etc..It doesn't use shaders(Future plan???). Basicly i planned to write my game but later the plan changed and i decided to create game editor and let it to create game scenery (levels, etc..will be later).

Thanks in advance...
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SylvainTV
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« Reply #1 on: March 08, 2010, 05:51:17 PM »

Very cool so far!
Seems to have a lot of features already

Keep up the good work
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
PrinceValiant
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« Reply #2 on: March 29, 2010, 08:23:00 PM »

Thanx Sylvain.

I'm working on it. Thank you for your comment. I will post new screenies in couple days. It seems that noone interested.  Huh  Embarrassed
Maybe after some new screenies someone will comment  Cheesy

Cheers..
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PrinceValiant
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« Reply #3 on: April 01, 2010, 07:12:49 PM »

Screenshot new.
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Aki
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« Reply #4 on: April 02, 2010, 09:18:21 AM »

Cool! Looks a little slow, though.

PS: VERY nice foliage! Where'd you get it Grin?
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PrinceValiant
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« Reply #5 on: April 02, 2010, 10:34:49 AM »

Hi Aki.

My PC conf is Pentium-IV 3.2 GHZ, Nvidia 7200 GS, Ram -3GB. What is the standard/mean pc specifications today? I don't know. May be that's the issue. From time to time i tested code by tools and they say that coding style is optimal. But who knows Sad(. I think i stole Foliage from Hawthorne Tongue. By the way I must to thank Zak, Hawthorne, Newborn, Fabio, ... and even you Aki because of brilliant posts here and nice learning tutorials/projects. I read forum as I read brilliant Tv book in absence of documentation  Grin.

P.S: Some tree models generated by Toaster's Treegen. And some downloaded from TurboSquid if i correctly remember. They are just placeholders  Roll Eyes     
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Aki
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« Reply #6 on: April 06, 2010, 11:48:22 AM »

Hi Aki.

My PC conf is Pentium-IV 3.2 GHZ, Nvidia 7200 GS, Ram -3GB. What is the standard/mean pc specifications today? I don't know. May be that's the issue. From time to time i tested code by tools and they say that coding style is optimal. But who knows Sad(. I think i stole Foliage from Hawthorne Tongue. By the way I must to thank Zak, Hawthorne, Newborn, Fabio, ... and even you Aki because of brilliant posts here and nice learning tutorials/projects. I read forum as I read brilliant Tv book in absence of documentation  Grin.

P.S: Some tree models generated by Toaster's Treegen. And some downloaded from TurboSquid if i correctly remember. They are just placeholders  Roll Eyes     

Thanks! I'll have to give them a look as soon as I finish working on a desert planet. Yes, that computer is a bit slow... (people keep telling me I need to upgrade and I have an nVidia 9600 Grin). Here's the famous steam hardware survey: http://store.steampowered.com/hwsurvey/. It does mainly represent gamers, though.
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purri
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« Reply #7 on: November 04, 2010, 09:06:28 AM »

Is this editor still alive? if it is any change to get copy of it? looks awesome
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