Thanks Dimple,
I was beginning to think no one was bothered

. It was a lot of work, mainly because I was using a 128 * 128 terrain patch instead of a 256*256 one, which meant all shadow occluders had to be of scale 0.5 and positioned x *0.5 and z *0.5 for some unknown reason (TV3D internals issue). Apart from that the shadow depth shader took a bit of working out, but got there in the end.
The game is almost there, I've been toiling away at it on and off between work, and it's a only few programming days away from a 1st alpha test release, finally. Although it will be a bit ropey, there will be a simple but worthwhile basic mmo gameplay for testing.
I see this as the brick wall climbed over, as there should be enough structure to get a basic interest and then I can gradually add in the rest of the planned features for those who are interested. I'm really glad I stuck at it
