Game Download
DefendMaster 104MB---------------------------------
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# DefendMaster. game programming learning. not for commercial use.
# by
zicma_h@hotmail.com# website
http://zicma.rc-part.com# RU - 4705027466
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English ----------------------------------------------------------------
Basic Game Play
- Kill the monster of each stage in require number and stage will be complete and unlock next stage.
- Go to last stage and kill the Dragon to win the game.
Shortcut Key
I = Inventory
C = Character Info and Equipment
S = Skill
Q = Quest
M = Mini Map
Z = Show item drop
Spacebar = Keep item on ground.
0-9 , - ,= Shortcut
General Game System.
- Not require target lock. The action use range to detect.
- Combo point for buy stuff.
- Kill the monster for get level up.
- Each level up ,you will got Status Point 10 and Skill Point 5
- Attack monster 5 time in period time will get Start Combo play.
- Max Character Level is 200 and Max Skill Level is 100.
- If you death , you will born at reborn point. ( becarefull ,don't train te monster here.)
- Status point has effect with some item, ex VIT effect for HP Potion.
- All Item in the game drop by monster , High Level Monster more drop rate.
- High Skill Level change more object of skill.
- Kill all monster to complete stage.
- You can flee the monster by move out of range.
- Destroy item by drag out of inventory.
- You can swap equipment by drag drop.
- Potion can combine effect .ex USE Status Point S L X ==> the buff effect is S+L+X
- You can save by exit the game , and auto save everytime exit the stage.
Combo Point System.
- When you acttack monster continues you will get in to Combo Stage,
You must attack continue to get more combo point.
- It has period time to end Combo stage,If it has ending you will get Combo points and Bonus.
Contents Shop System.
- Use the Combo Point to buy Stuff. ex Skill , More Period time to combo, Multiply Number for Combo Point, Status Points etc.
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This's my testing the game and it never complete.
1 year for my GUI developed (2007-2008)(boost up algorithm GUI speed increase 300% on 2011).
and about 3 month (12-15hr Programming per day all 80+ day) for implement the game. (2010)
total about 45,000 line of code.
// My System Q9450 , P5N32E-SLI, Ram 4 GB, 9600GT and Window 7 x64
Tools.
- 3DSMAX (Model Convert to base on Direct X model)
- Panda Exporter
- Adobe Fireworks CS5( All GUI Images Create )
- Speedtree Application 5.0 (Tree Generate)
- VS 2010 (C++ Programming)
- FMOD Ex API (Sound System)
- Intel Parallel Studio 2011 (Intel Advisor for inspect low speed algorithm)
- Truevision3D 6.5 Engine (YES SURE !!)
- TV3D Particle Editor
- TV3D Modelview
- ZPGUI (My GUI System)
- Google ( !! )
Resource
- All Model and Sound From >>> TorchLight Game.
- Many Pic from Google.
Special Thank.
-
Zaknafein for Bloom Effect and Sky Gradient algorithm
My BIG Problem
- Tree and Grass I created LOD of tree but it ... lag because tree loop 2000 or more.
Range calculation and recreate mesh (or actor) take a lot of time. I think to throw it in to
THREAD PROCESS but .... not yet.
- Shadow .... need speed cast shadow
This's my sample image.

















lastest , I think to convert this game to UDK 3.0 but maybe take along time to learning