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Author Topic: Darkmana / Darktools  (Read 9512 times)
newborn
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« Reply #40 on: May 10, 2008, 08:30:17 AM »

For those who are interested, we are opening our website to the public as of today.

http://www.darkmana.com
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Happy
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« Reply #41 on: May 10, 2008, 10:12:02 AM »

Cheesy Thanks Vincent. I'm looking forward to using you're dark tools, you'll been working very hard on this even before the time of DarkMana (congrats). Good you're sharing the news to the community, hrmmmm... If you don't mine I can help spread the word, to some of my favorite old school rpg communities aswell, they will love it. Well theres very less for me to say than what I already said before, so keep up the awesome work guys you earn it. Maybe someday I can help work on you're future projects as a artist. Cool Have a nice day, Bye.
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GD
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Josip Basic


« Reply #42 on: May 10, 2008, 01:58:57 PM »

I love the site. Had a good laugh too. I want your MS Paint level designer Raine!
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tvsm.co.cc - TVSceneManager
Raine
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« Reply #43 on: May 10, 2008, 04:34:49 PM »

...only if you can afford my talent. *nods*

lolololol.
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DanDixon
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« Reply #44 on: May 12, 2008, 12:23:24 AM »

I like the video tutorials under downloads on http://darkmana.com.

They're well done.

Dan
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Soeasy1
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« Reply #45 on: May 17, 2008, 04:42:10 PM »

relly wanna download the stuff on ur website, but it wont let me sign up. i have nor problems on other websites, i even tried adding it to my trusted sites, but still nothing. it says "Error:

Your browser is hiding the referrer. Form submission on this site is not possible with browsers set to hide sites visited. Please consult your privacy software documentation to reset your privacy settings." Huh
please help, i wanna see more of darkmana
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HumanoidTyphoon
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« Reply #46 on: May 18, 2008, 09:32:06 AM »

Wow  Shocked

Toolset looks very cool. Screenshots are amazing =)
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Ordo Ab Chao
newborn
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« Reply #47 on: May 22, 2008, 06:25:42 AM »

Soeasy1: try lowering the security settings of your browser, our website is quite an_l about those cookies. If it doesn't work, switch to a different browser Tongue
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Soeasy1
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« Reply #48 on: May 25, 2008, 02:19:34 PM »

i tried all of the usual stuff, this is the first website ive ever had problems with. I cant figure out anything, added ur site to trusted zone, turned off all cookie blocking, nothing works. definitely not switching browsers over 1 website
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Mietze
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« Reply #49 on: May 25, 2008, 02:26:21 PM »

I like this one:


"Melkior Hand Drawn" with the 3d grid in the back Grin
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newborn
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« Reply #50 on: May 26, 2008, 06:27:19 AM »

If you look carefully, you can see that the textures has been applied to a 3D face (the chin and the nose reveals that a bit). The character has been completed a while ago. I'll pass the good words to the artist Smiley
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Lenn
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Ivan Miskelic


« Reply #51 on: May 26, 2008, 08:14:49 AM »

that is a GREAT idea for rendering an artistic or alternative-looking game!!!  Cool
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newborn
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« Reply #52 on: June 21, 2008, 02:54:21 PM »

New tool I just added to the minimesh generation: attach to a splatting texture. In the following example, the splatting texture is the grass layer and I generated the minimesh from that layer.

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Mietze
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« Reply #53 on: June 21, 2008, 03:50:06 PM »

looking good! thats a good old idea with a good new look Smiley you may want to take a look at poisson discs to place your mini meshs more natural on your splatting texture. keep up the good work! Wink
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newborn
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« Reply #54 on: June 21, 2008, 05:35:28 PM »

looking good! thats a good old idea with a good new look Smiley you may want to take a look at poisson discs to place your mini meshs more natural on your splatting texture. keep up the good work! Wink

You can set the random distance between each minimesh, which helps a bit. But I will surely look into that fish thingie. thanks for the tip Smiley







Dang I wish we could post full size images on this board...
« Last Edit: June 21, 2008, 05:43:37 PM by newborn » Logged

Zaknafein
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« Reply #55 on: June 22, 2008, 12:26:47 AM »

Very cool!
By the way, right-click + "View Image" in Firefox shows the full version. The forum keeps it fullsized, just fits them inside the post width.
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zaknafein.
>> the instruction limit : my blog & samples repository! <<
Mietze
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« Reply #56 on: June 22, 2008, 02:50:12 AM »

antoher hint: Group your mini meshs into chunk-instances, that is, create an own TVMiniMesh per chunk and add all instances to this. Sylv has implemented my idea to compute the bounding radius for each instance to check if this is visible first, instead of checking each single mesh's visibility. Thus you can have more mini meshs with a higher speed in the distance and you dont need to care about the culling stuff.

Its been a while, but this is how it looked in an old experiment of mine:

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newborn
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« Reply #57 on: June 23, 2008, 06:46:46 AM »

In other news, after reading Serial's posts, I couldn't pass on adding this nifty feature of landscape generation.

It is working but far from being complete as  I want to add some extra features like glaciation, canyons, plateaus, etc.


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varholl
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« Reply #58 on: June 23, 2008, 07:59:20 AM »

Hi newborn/RaineC:

I'm really impressed with your work, i think this is far one of the best projects i've seen with Truevision3D. Keep up the good work! I want to see some more!

The website is cool too, but internet in my job is working really slow this week... (what an irony.. i work in a telecomunications and internet Company ¬¬ )

Are the tools available to use? Are you going to sell them to public?

Congratulations again!
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AriusEso
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Esoteric


« Reply #59 on: June 23, 2008, 08:18:16 AM »

Just clever stuffs. Smiley
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