Toaster
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« Reply #20 on: November 14, 2008, 04:22:01 PM » |
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Woah this looks amazing. Keep up the good work! Certainly one of the best projects I've seen for TV! 
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nadjibus
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« Reply #21 on: January 19, 2009, 04:13:21 PM » |
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Added new video for fun  (see first post)
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nadjibus
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« Reply #22 on: January 20, 2009, 01:01:49 PM » |
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Added a new video (Video 5) showing First Person View Mode. Hope you enjoy it.  Peace.
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[Alvaron]
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« Reply #23 on: January 20, 2009, 01:07:34 PM » |
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Looks very nice!!
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Toaster
Community Member

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« Reply #24 on: January 20, 2009, 01:15:41 PM » |
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Looks awesome man!  I love the FPS view!
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Zaknafein
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« Reply #25 on: January 20, 2009, 01:18:06 PM » |
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That's very impressive! Great job with the head movement, and I love that you're actually blocked by the helmet you wear.  Keep it up, this is clearly one of the few great TV3D projects!
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nadjibus
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« Reply #26 on: January 20, 2009, 01:29:10 PM » |
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Thanks all guys  It's also with your help and the help of the community that I work hard. (especially you Zak  ) Peace.
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newborn
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« Reply #27 on: January 21, 2009, 07:26:34 AM » |
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Reminds me of Die by the Sword...
Phenomenal work there man!
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vbCrLf
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« Reply #28 on: January 21, 2009, 03:34:33 PM » |
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Unbelievably realistic! The first person view is simply the most realistic I ever saw, even in non-hobbyists games. Top quality! Good luck and continue posting your progress 
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Aurora
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« Reply #29 on: January 21, 2009, 04:51:06 PM » |
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Unbelievably realistic! The first person view is simply the most realistic I ever saw, even in non-hobbyists games. Top quality! Good luck and continue posting your progress  Wow, what you been smoking lol.. its decent looking, and ofcourse its nice for a indie game, but dont make it sound like its Crysis 3... Keep up the good work dude... dont like the title of the game though... 
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ASUS P5E AiLifestyle /w Intel Core 2 Quad Q9550 @ 3.6 Ghz 4GB Mushkin PC-8500, Asus Gforce Asus GTX295 1792MB, 1.95 TB HDD 28" ViewSonic VX2835wm 3ms on Windows Vista Home Premium x64. Ninnea Online - http://www.Ninnea-Online.com (In progress)
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nadjibus
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« Reply #30 on: January 21, 2009, 05:27:04 PM » |
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Thanks everyone  Wow, what you been smoking lol.. its decent looking, and ofcourse its nice for a indie game, but dont make it sound like its Crysis 3... Keep up the good work dude... dont like the title of the game though...  He was JUST talking about the camera view  of course we can't have graphical quality of a game who was made using 10 millions USD  . Thanks anyway for your positive feedback  ps: What's the title you don't like Holy War or Deus Vult? (or both  ), if you guys have a nice title just propose I'm really stuck at this 
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« Last Edit: January 21, 2009, 05:28:40 PM by nadjibus »
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joshendy
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« Reply #31 on: January 22, 2009, 03:10:07 AM » |
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lol who cares about the name when youve got a game like that  Man thats an amazing mixture of code and animation put together so tightly. I thought I was watching a scripted cinematic or something. Great job! Im looking forward to seeing more of this as it develops.
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Aurora
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« Reply #32 on: January 22, 2009, 04:13:36 AM » |
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Holy War aka Jihad = The excuse for muslims to start a war (religion).  Nah title fine, i was just messing with you hehe 
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ASUS P5E AiLifestyle /w Intel Core 2 Quad Q9550 @ 3.6 Ghz 4GB Mushkin PC-8500, Asus Gforce Asus GTX295 1792MB, 1.95 TB HDD 28" ViewSonic VX2835wm 3ms on Windows Vista Home Premium x64. Ninnea Online - http://www.Ninnea-Online.com (In progress)
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Valcriss
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« Reply #33 on: January 22, 2009, 06:04:46 AM » |
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An Holy war is not only muslim's Jihad... it's any war justified by religion. As Crusades were holy wars, i think Holy War is an appropriate name. The excuse for muslims to start a war (religion). As i said before, all continents were constructed on holy wars debris and all religions had an holy war begun.
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nadjibus
Community Member

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« Reply #34 on: January 22, 2009, 09:07:05 AM » |
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Well the game isnt called Holy War. It's only the codename of it before I found a title : Deus Vult (not sure thou, it can change if I find another better title  ) Thanks Valcriss  Edit: I'm muslim. And if you continue Aurora, I'll launch a JIHAD against you *evil laugh* 
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« Last Edit: January 22, 2009, 09:10:27 AM by nadjibus »
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Raine
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« Reply #35 on: January 22, 2009, 10:07:13 AM » |
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*tries to debug the post*
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Lenn
Customers
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« Reply #36 on: January 22, 2009, 10:09:15 AM » |
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lol anyway, the camera appears realistic but maybe it shakes too violently to be able to see combat at all times? in realistic conditions you'd turn your head with the shaking and be able to move your eyes a bit, so i dont know. but it looks awesome still. i'm just not sure that the animation is based on procedural code (ie sword always stabs thru the heart if he is on the ground) or, more likely, is a fixed animation and it just so happens that it sometimes stabs in the right place?? if its procedural, ie bones adjusted in realtime anim, then whoa!! 
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nadjibus
Community Member

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« Reply #37 on: January 22, 2009, 10:29:53 AM » |
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lol anyway, the camera appears realistic but maybe it shakes too violently to be able to see combat at all times? in realistic conditions you'd turn your head with the shaking and be able to move your eyes a bit, so i dont know. but it looks awesome still. i'm just not sure that the animation is based on procedural code (ie sword always stabs thru the heart if he is on the ground) or, more likely, is a fixed animation and it just so happens that it sometimes stabs in the right place?? if its procedural, ie bones adjusted in realtime anim, then whoa!!  Yeah for the camera, we're working to fix it (we created a special bone in the skeleton to hold the camera, and we're editing all anims now). And for the animation, it's 90% of animation and 10% of code (maybe less). What were are doing is just to align the attacker and the defender in a smooth and not very noticeable way, each frame (the result is good, it looks most of time the same way, it's also the fact that the attacker needs to be most of the time facing the defender, and if its not facing it, we play another animation depending of the angle, we have 8 anims so far, so 8 angles) and since anim is long, we always have the final attack occurs at the same position in the body. But it needs some debugging and lot of trials and test. It's for that I added (WIP) in the video title. Thanks Lenn  *tries to debug the post*
Any bugs found so far  ?
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Raine
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« Reply #38 on: January 22, 2009, 01:18:37 PM » |
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It looks good? It looks f***en amazing 
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nadjibus
Community Member

Posts: 250
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« Reply #39 on: May 04, 2009, 06:51:43 AM » |
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New video (very early, WIP  )
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