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Author Topic: Codename "Holy War" (RTS/FPS) project showcase  (Read 12492 times)
nadjibus
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« on: April 02, 2008, 08:42:14 AM »



Here's the first video I post for our projected (codenamed "Holy War").

VIDEO 1 : http://www.dailymotion.com/nadjibus84/video/x4xmv6_codename-holy-war-dev-video-1_videogames

It's a very basic video of our gameplay and some AI. As you can see in the video, game units are not identical clones (different swords, shields, helmets...) for each unit, and units widths and heights are also different (dunno why games put all models the same size, it's not so difficult to do random sizes Tongue).

We imagined a good (I hope!) attack/defence system using mouse and keyboard, and this demo is mainly for that purpouse.

VIDEO 2 : http://www.dailymotion.com/nadjibus84/video/x4yx2k_holy-war-dev-video-2avi_videogames

Our 2nd video shows AI fighting in formation.

VIDEO 3 : http://www.dailymotion.com/nadjibus84/video/12437957

VIDEO 3': http://www.youtube.com/watch?v=i_Y40skdMZs
It shows some improvements in AI, graphics and player as a cavalery knight.

VIDEO 4 : http://www.youtube.com/watch?v=Ok6wJ0gSc0o

VIDEO 5 : http://www.youtube.com/watch?v=K_C4jdyULMA
Realistic First Person View Mode we're trying to achieve.

VIDEO 6 : http://www.youtube.com/watch?v=j7DhlCh0hCE
Sword defensive parry. Very early, WIP.



Some new pics showing Bownmen in action:





Hope you enjoy it!

More videos to come!

Critics/Ideas are welcome!

Peace.
« Last Edit: May 04, 2009, 08:56:00 AM by nadjibus » Logged

DarkLord
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« Reply #1 on: April 02, 2008, 12:44:42 PM »

Yeah, that looks good, nice movements, add abit of gore for viewing pleasure, take alook at Severance:Blade of Darkness, that's how it should be done, but I'm sure gore is on your agenda Wink

good work!
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nadjibus
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« Reply #2 on: April 02, 2008, 12:54:33 PM »

Yeah, that looks good, nice movements, add abit of gore for viewing pleasure, take alook at Severance:Blade of Darkness, that's how it should be done, but I'm sure gore is on your agenda Wink

good work!

Thanks DarkLord Smiley Yeah sure gore will be included (which user can enable/disable of course). Tried already Particules for that but didnt like it  Tongue so I removed it. Now I'm thinking of a method for doing blood but can't find a really good one... Undecided
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Rynus_Rein
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« Reply #3 on: April 02, 2008, 03:31:00 PM »

Your animations are really good!
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Rynus Rein
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Raine
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« Reply #4 on: April 02, 2008, 05:11:22 PM »

I also find the animations very nice, keep it up!
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RuntimeError101
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« Reply #5 on: April 02, 2008, 05:27:23 PM »

Yes, that is the good way to go: start with the most important elements and then move on to the lower priority visuals.  Nice battle system thing you have going on there! The AI and animations are very good!
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newborn
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« Reply #6 on: April 02, 2008, 06:11:28 PM »

Heh, well... I'm going to be highly critical since your project seems to be growing well and clearly shows that you are targeting at a high quality product in the end. would have it looked only half decent, I wouldn't even have bothered typing all of this, so please take it as a nice positive way to "upgrade" the quality of your fights.

First, I don't know if any of you in your team ever held a mace or fought dressed in a body armor like the main character is using, but there are multiple of "issues" that I saw and really bothered me in that video... I have some experience in the field, so please let me share my thoughts:

The weapon the main character is using is actually frigging heavy, but the character manipulates it like if it was as light as a chopstick. Also, the "poke" attack... this is a blunt weapon guys and I'm quite positive on the fact that would not be doing any damage by thrusting that kind of weapon like if it was a piercing or slashing weapon.

All that being said, even if the pace of the combat demo'd seems slow, I think it is appropriate. A full body armor usually weights more than 100 pounds (counting plates, mailles, leather, helmet, etc). The shield itself usually weights 20 pounds, it's super bulky and it's darn hard to swing around. This is why people usually keep it on their side (or in front while in combat) and move behind it instead of swinging it up and down.

Finally, I think the stamina goes back up too fast­. In real combat, after 3-5 minutes wearing all your gear and swigging like a maniac, you usually get exhausted and it not by running away for 10 seconds that you will gain back your energy.

The enemy AI seems to be performing very well: blocking like there is no tomorrow, dodging incoming blow, placing good hits... I'm impressed!

Looking forward for any updates on this project of yours!
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Happy
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« Reply #7 on: April 02, 2008, 07:52:58 PM »

Firstly I love battle systems I was working on a fighting system my self, but this project is far amazing, especially like many says, them animations are super!. AFA what newborn thoughts were I totally agree, It's a very nice apporach too, I seriously could'nt said it better then what he suggested. nadjibus, this is very expiring too me dude, it helps me finish working on me and my friends project, but It's more of a Soul Calibur/Mortal Kombat fighting game. Thanks, and keep up the pace also keep us posted.
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nadjibus
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« Reply #8 on: April 03, 2008, 08:20:47 AM »

First I want to thank you all guys (Happy, Newborn, RuntimeError101, RainC, Rynus_Rein) for your encouragement and positive critics.

@Newborn :
1. We are aware of that issue, and planning to make more animations (each weapon type will have it owns attacks) cuz what u see in the vid is for slashing weapons (Sword mainly)
2. For the speed of attack, we're going to introduice weapon weight, which will be present in three aspects of the game : Damage (the more weighted, the more damage), Speed (the more weight the less manoeuvrability) and Stamina (The more weighted the more Stamina use).

3.For the stamina, we took your advice (Stamina x2 ; Regeneration/3) and it's really better now! Thank you Newborn!

Peace.

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beyonder
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« Reply #9 on: April 03, 2008, 11:51:29 AM »

Hey, that looks sharp. Very fluid. Great work managing all those animations!  Tongue Looks pro.
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"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." - The Thirteenth Floor
nadjibus
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« Reply #10 on: April 05, 2008, 10:16:22 AM »

Added a 2nd video. Update in first post.

Peace.
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Rynus_Rein
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« Reply #11 on: April 05, 2008, 10:33:38 AM »

haha, cool vid.
Are those sounds from Pirates, Vikings and Knights 2?
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Rynus Rein
Current Project: MapX Live, Society3D
nadjibus
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« Reply #12 on: April 05, 2008, 10:37:12 AM »

haha, cool vid.
Are those sounds from Pirates, Vikings and Knights 2?

Thanks. Euhhh what's Pirates Vikings and Knights 2?? Huh I dont know this game. I really dunno from where sounds are Tongue a teammember gave them to me for testing purpouse. We'll have our sounds/music when release is close (we are focused 10000% on gameplay, anims and AI, no visuals or sounds atm)

Peace.
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Toaster
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« Reply #13 on: April 05, 2008, 12:49:52 PM »

wow this looks pretty good. I would suggest maybe making the battles a little less long. If your fighting you don't want to sit there forever swinging your mace. I would certain start to get bored after a bit. Maybe add some nice looking special moves like in assassins creed.

Just some ideas other then that I think it looks awesome specially the texture on the ground and the lovely characters! Cheesy

-Toaster
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Rynus_Rein
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« Reply #14 on: April 13, 2008, 01:53:02 PM »

Thanks. Euhhh what's Pirates Vikings and Knights 2?? Huh I dont know this game. I really dunno from where sounds are Tongue a teammember gave them to me for testing purpouse. We'll have our sounds/music when release is close (we are focused 10000% on gameplay, anims and AI, no visuals or sounds atm)

Peace.

it's a mod for HL2 deathmatch Smiley

http://www.pvkii.com/
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Rynus Rein
Current Project: MapX Live, Society3D
nadjibus
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Heavy Dev Process


« Reply #15 on: April 13, 2008, 06:09:01 PM »

wow this looks pretty good. I would suggest maybe making the battles a little less long. If your fighting you don't want to sit there forever swinging your mace. I would certain start to get bored after a bit. Maybe add some nice looking special moves like in assassins creed.

Just some ideas other then that I think it looks awesome specially the texture on the ground and the lovely characters! Cheesy

-Toaster

Thanks Toaster! we'll notice what u suggested  Smiley

it's a mod for HL2 deathmatch Smiley

http://www.pvkii.com/

Oh! it looks a good mod! mods are great for.... recruiting Tongue. I did recrute all my teammembers from different mods on different games. Modders generally accept to join a team for a new game, it's like a challenge for them, and usually, modders are very talented and dedicated persons. Just my .02$

Anyway, thank you all for your replies!

Peace.
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nadjibus
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« Reply #16 on: October 23, 2008, 10:11:35 AM »

Updated 1st post with new screenshots.

Peace.
« Last Edit: October 23, 2008, 10:47:54 AM by nadjibus » Logged

nadjibus
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« Reply #17 on: November 14, 2008, 11:58:00 AM »

Added a new video (video 3. Link in first post)

Peace.
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Hypnotron
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« Reply #18 on: November 14, 2008, 02:23:33 PM »

This looks good nadjibus.  Reminds me of Mount & Blade
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nadjibus
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Heavy Dev Process


« Reply #19 on: November 14, 2008, 02:59:56 PM »

This looks good nadjibus.  Reminds me of Mount & Blade

Thanks Hypno  Smiley we're trying to make a M&B: Total War  Grin
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