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Author Topic: Adlerschluss 3D - AI Demo  (Read 8540 times)
bbence
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« Reply #20 on: April 24, 2004, 12:40:52 PM »

Quote from: "darqSHADOW"
About the regional settings, we've noticed that ourselves w/ ShaderBoy's XML files, too.  Sylvain and Arli's machines use ; as a seperator, while mine uses , -- we will be looking for a solution to this shortly.

DS


Well, that's something. Maybe there's a similar switch in MS programming languages like there's one in ASP. There you can specify something called LCID and that'll make every data formatting (date, time, etc) like it's in that codepage's country regardless of the server or client settings. Hm... I will dig into this too, but it's not a priorty at the moment.
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S_F
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« Reply #21 on: April 24, 2004, 01:39:56 PM »

after resulving the regional thinge its a nice thing:)

some of the bugs:
as u said with the enemys getting in to the others but u also collide with the bounding box of the dead ones(put the collision check only on the alive ones)

when u collide with the enemys on certain angels it past through them
(change the check in the collide to bounding box ...worked for me anyway)

make them reaload faster...make "my" gun shoot faster....

about the thing with the dots and commas...u can run over the string before u use it and switch all the commas to dots...that way it will work..

but indid this thing is very weird:\

the way it tries to find u when u hide is nice 2:)
anyway good luck:) keep up the good work.. :wink:
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houde
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« Reply #22 on: April 24, 2004, 02:50:17 PM »

oooh for the missing textures i think you found the problem.

me and zaknafein are from Quebec and we use "," and we see the textures. :|
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bbence
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« Reply #23 on: April 24, 2004, 03:15:28 PM »

Quote
as u said with the enemys getting in to the others but u also collide with the bounding box of the dead ones(put the collision check only on the alive ones)


This is a very minor thing, I've requested a SetCollisionEnable for Actor2s from Sylvain, even though I could find a workaround for this, but it's not very important at the moment.

Quote
when u collide with the enemys on certain angels it past through them
(change the check in the collide to bounding box ...worked for me anyway)


Yeah, right know I'm using a very "rough" sliding collision. I've experimented with collision and found a way that works in almost all cases and only checks for one collision per frame. Well, as you've noticed, it does not work every time, just most of the time. Oh, and it's a bounding box check right now.

Quote
make them reaload faster...make "my" gun shoot faster....


Well, this is timing error. Even though I'm using AccurateTimeElapsed and even that I average using Sylvain's method (barycenter it), it's still has a slightly different speed on different framepersec situations. So it's a bit annoying, but I'm looking into this to find a way. VSync would help if I could guarantee that the FPS would always be above the refresh rate of the monitor, but that's far from reality. Smiley

Quote
about the thing with the dots and commas...u can run over the string before u use it and switch all the commas to dots...that way it will work..


That I'll probably do. If I won't find a more elegant solution. Smiley

Quote
the way it tries to find u when u hide is nice 2:)
anyway good luck:) keep up the good work.. :wink:


Thanks. Anyway, thanks for your suggestions. Smiley
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Csakip
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« Reply #24 on: April 28, 2004, 03:07:31 AM »

It's reeeeeally nice. Much nicer than I thought. Grats.
I had no problems with the controls or the decimal separator Smiley)))
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CsakiP
bbence
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« Reply #25 on: April 28, 2004, 09:58:28 AM »

Quote from: "Csakip"
It's reeeeeally nice. Much nicer than I thought. Grats.
I had no problems with the controls or the decimal separator Smiley)))


Thanks for the compliment. Smiley

Of course you don't have a problem with the decimal separator, as you too have hungarian as your regional setting, isn't that right? Smiley

And if you don't have problems with the controls (meaning it's not jerky I suppose), it probably means that you either have a fast VGA card, or a slower Geforce2 (MX) card, in which latter case I've experienced no jerkyness, which is rather strange indeed. Maybe Geforce cards "cheat" on this lightmapping thing or I don't know... Smiley
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naruto
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« Reply #26 on: September 08, 2010, 10:28:32 AM »

the link not work any more

can you give me another link please
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