Ok, so here is a snippet from a log-file:
05-19-2008 18:11:58 | DEVICE INFO : Pixel Shaders 3.0 supported in hardware.
05-19-2008 18:11:58 | DEVICE INFO : Driver used is a DirectX9-level driver 'nv4_disp.dll'. Excellent
05-19-2008 18:11:58 | DEVICE INFO : Card Type Geforce6xxx/7xxx/8xxx/ATIRadeonX1xxx Level card, third generation of programmable card
05-19-2008 18:11:58 | TEXTURE MANAGER : Loading of 'data\shaders\tile1.jpg' successful 'NONAME' on index 3
05-19-2008 18:11:58 | TEXTURE MANAGER : Loading of 'data\shaders\tile1.dds' successful 'NONAME' on index 4
05-19-2008 18:11:58 | SHADER MANAGER : Shader 'RELIEF' successfully created.
05-19-2008 18:11:58 | TEXTURE MANAGER : Successfully created a render surface 640x480 on slot 5
05-19-2008 18:11:58 | SHADER MANAGER : Shader 'TILES' successfully created.
05-19-2008 18:11:58 | SHADER MANAGER : Couldn't create the procedural texture with function 'noise_2d'. Error : memory(30,10): error X1507: failed to open source file: 'include\\Quad.fxh'
05-19-2008 18:11:58 | TEXTURE MANAGER : Successfully created a render surface 640x480 on slot 7
05-19-2008 18:11:58 | SHADER MANAGER : Shader 'SCRATCHED_FILM' successfully created.
05-19-2008 18:11:58 | TEXTURE MANAGER : Successfully created a render surface 640x480 on slot 8
05-19-2008 18:11:58 | SHADER MANAGER : Shader 'SEPIA' successfully created.
05-19-2008 18:11:59 | SHADER MANAGER : Couldn't create the procedural texture with function 'make_stripe_tex'. Error : memory(40,10): error X1507: failed to open source file: 'include\\stripe_tex.fxh'
05-19-2008 18:11:59 | TEXTURE MANAGER : Loading of 'data\shaders\default_color.dds' successful 'NONAME' on index 10
05-19-2008 18:11:59 | SHADER MANAGER : Shader 'DURER' successfully created.
As we can see two shaders fail to load fully, both with references to failure to load/create procedural textures in the included helper-files. The files themselfs are being loaded, so don't be tricked by the error message, but the creation errors out with a memory-ref as we can see. Tested on both 6200 and a 7800-card, so it's not gfx-card memory per say that is too small or such.
What could this error be from and how to solve it?
Link to one of the shaders to test with:
http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html#durer