Hi all,
I have a Phong Shader (.FX file) generated with FX Composer.
My code loads shader:
PhongShader.CreateFromEffectFile("phong.fx");
pMesh->LoadTVM("ball.tvm");
pMesh->SetShader(&PhongShader);
The statements "CreateFromEffectFile" return true, but with or without it the ball has no change. I think the shader didn't applied to the mesh. Can someone explain about this error?
Does anyone has code about apply Phong Shader in TV3D 6.5? I searched but the TV3D Wiki Page was down

(((((