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Author Topic: Set shader back to default tv3d shader  (Read 1560 times)
petrus
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« on: November 20, 2007, 06:14:45 AM »

I have a little problem. I want to be able to set a custom shader on my objects, render them to a render surface and then change back to the default TV3D shaders.
Is this possible, because I can't find the function for this.
For example: suppose my landscape editor uses a custom shader, but switching between editing and playing mode will require switching back to the default shader.
I'm sure there has to be something like this, but how? Cry
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Zaknafein
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« Reply #1 on: November 20, 2007, 07:07:31 AM »

SetShader(null/Nothing) should do the trick.
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petrus
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« Reply #2 on: November 20, 2007, 07:22:25 AM »

Great thanx. Wink
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