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Author Topic: mentalmill and TV3D  (Read 3389 times)
Icare
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« on: January 04, 2009, 12:44:22 PM »

Hi !

I only started studying shader with TV3D, and I found this tool that allows to model shaders not write.
http://www.mentalimages.com/products/mental-mill/documents/mental-mill-video-tutorial.html

It can export in HLSL.

Have you ever tried this soft ?

Nicolas
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sybixsus
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« Reply #1 on: January 04, 2009, 01:40:19 PM »

I tried it. It's similar to ShaderFX, except that it's not tied to 3dsMax. The shaders it produces are not terribly optimized, but they do their job, so if you haven't learned HLSL, it's a good alternative. The resulting shaders should be pretty compatible with TV3D. So long as they don't use any Nvidia specific stuff like their S24D8 buffers and that sort of thing, they should work without any changes. Well, apart from adding in the TV-specific semantics to replace the Nvidia-specific ones, but that's childsplay.
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jviper
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« Reply #2 on: January 04, 2009, 01:49:30 PM »

hmmm.....sucks mental mills doesn't work on my system. It's basically saying that my card must be an NVIDIA card.
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Icare
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« Reply #3 on: January 04, 2009, 07:21:54 PM »

I have an ATI HD4850 and it's working on my computer.

Where Can I find some documentation about the transformation an how works shader with TV3D ?

Nicolas
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sybixsus
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« Reply #4 on: January 04, 2009, 08:03:27 PM »

If you check this page:

http://www.truevision3d.com/forums/shader_development/shader_faq-t6277.0.html

Sylvain lists some of the semantics towards the top. If memory serves, not all the semantics are there, so if you can't find the one you need, you may need to read the rest of the thread, as I think other semantics are mentioned on later pages.
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Zaknafein
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« Reply #5 on: January 04, 2009, 09:17:47 PM »

A fully up-to-date semantic list is over there : http://wiki.truevision3d.com/tutorialsarticlesandexamples/programming_hlsl_shaders2#semantic_types
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Lenn
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« Reply #6 on: February 13, 2009, 12:50:24 PM »

I found mental mill very useful! Thank you! Smiley

It had "templates" (nodes) for things I couldn't find good tutorials on, and I always learn best from examples. It helped a lot.
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Lenn
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« Reply #7 on: February 13, 2009, 02:06:27 PM »

Oh and, if somebody needs a shader useful for buildings with glass windows, I can upload it.

It makes certain areas (ie windows, itensity map taken from an alpha map) reflect a given cube map, so you can map how reflective certain areas are.

A few others, i'm not so sure about how well they will work, but mental mill has given me sooo many ideas! It's like messing around with photoshop and discovering things! The boring part of getting the basis of the HLSL code with which I can later fiddle is removed by this app, so I'm probably going to do a lot. Grin
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Cassius
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« Reply #8 on: February 14, 2009, 03:05:07 PM »

Oh and, if somebody needs a shader useful for buildings with glass windows, I can upload it.

It makes certain areas (ie windows, itensity map taken from an alpha map) reflect a given cube map, so you can map how reflective certain areas are.
Yes please Cheesy
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Lenn
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« Reply #9 on: February 14, 2009, 04:53:04 PM »

Ok, i'll post a sample "soon"  Cool
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beyonder
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« Reply #10 on: February 26, 2009, 01:57:25 PM »

I could really use a glass shader too... been looking everywhere on the forum. All links are dead...  Embarrassed
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Lenn
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« Reply #11 on: February 26, 2009, 02:58:38 PM »

I'll post it as soon as I can. I'm busy with many things, and I don't do anything half-way (i want to post a sample which might include other examples too). So in about 10-15 days. Wink
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