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Author Topic: Landscape Shader - Face Culling  (Read 818 times)
serial
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« on: December 18, 2007, 05:30:17 PM »

I've just noticed a slight artifact with my custom landscape splatting shader.

The best way I can describe it is that faces that should be rendered but just barely
in view of the camera arn't being rendered.

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SylvainTV
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« Reply #1 on: December 19, 2007, 07:17:43 AM »

hmm weird.

Is it at chunk level or really face level ?
I mean, do all faces of a chunk disappear at one time ?

And last question, does it happen without your shader heh ?
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Sylvain Dupont
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serial
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« Reply #2 on: December 19, 2007, 09:47:43 AM »

No its at a face level.  The faces don't pop in to view soon enough and they pop out too soon. 
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jviper
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« Reply #3 on: December 28, 2007, 04:54:25 PM »

hmm. what is your ccamera's near plane and far plane dists?
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