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Landscape Shader - Face Culling
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Topic: Landscape Shader - Face Culling (Read 818 times)
serial
Customers
Community Member
Posts: 299
Landscape Shader - Face Culling
«
on:
December 18, 2007, 05:30:17 PM »
I've just noticed a slight artifact with my custom landscape splatting shader.
The best way I can describe it is that faces that should be rendered but just barely
in view of the camera arn't being rendered.
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SylvainTV
Administrator
Community Member
Posts: 4479
Re: Landscape Shader - Face Culling
«
Reply #1 on:
December 19, 2007, 07:17:43 AM »
hmm weird.
Is it at chunk level or really face level ?
I mean, do all faces of a chunk disappear at one time ?
And last question, does it happen without your shader heh ?
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Sylvain Dupont
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serial
Customers
Community Member
Posts: 299
Re: Landscape Shader - Face Culling
«
Reply #2 on:
December 19, 2007, 09:47:43 AM »
No its at a face level. The faces don't pop in to view soon enough and they pop out too soon.
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jviper
Community Member
Posts: 1366
Discipline in training
Re: Landscape Shader - Face Culling
«
Reply #3 on:
December 28, 2007, 04:54:25 PM »
hmm. what is your ccamera's near plane and far plane dists?
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JAbstract.....Don't just imagine, make it happen!
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