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Author Topic: Getting started with shadow maps, help  (Read 4031 times)
sybixsus
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« Reply #20 on: September 14, 2009, 12:30:08 PM »

Riemer's tutorials for XNA are the exact ones I used to learn how to do shadowmapping, so it's definitely not true to say that they use features that TV3D doesn't have.
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anwserman
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« Reply #21 on: September 14, 2009, 12:41:05 PM »

hehe. just got up the paste of the conversion when suddenly my email dinged. Whats that? the c++ conversion from Norb. I guess I'm lucky Smiley Works perfect.

Then you should post it on here for the community to use then Smiley
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Aki
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« Reply #22 on: September 14, 2009, 02:24:39 PM »

Then you should post it on here for the community to use then Smiley
Agreed  Smiley
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tedlin01
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« Reply #23 on: September 15, 2009, 05:58:56 PM »

Riemer's tutorials for XNA are the exact ones I used to learn how to do shadowmapping, so it's definitely not true to say that they use features that TV3D doesn't have.

I have only been working with T3D c++ version and atleast in that version there was several functions not avaible that I had to implement myself/go sideways, there were also several methods that was renamed and slightly enhanced/adjusted which I had to figure out. I got it working and I learned alot but I was still telling the truth Wink
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