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Author Topic: Creating a TV3D65 DLL for use in C# Question...  (Read 855 times)
serial
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« on: November 10, 2010, 05:15:25 PM »

Can I create a DLL in C++ that uses TV3D65 that I can use in C#?  As in I want to create I instance of the engine in C++ and pass in to C#? 

This is not to circumvent TVs watermark.  As you can see I already have a license for TV.   
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Mithrandir
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« Reply #1 on: November 10, 2010, 06:27:50 PM »

You can write your code in managed c++ (VC++) using managed MTV3D.dll (.Net). It will allow you to access all TV classes as in C# but you'll be able to use unmanaged c++/c too.

There is a lot of materials about VC++. If you haven't used it before it might be a lot to learn but in the end you'll be able to seamlessly interface native and managed c++. The managed parts can off course be called directly from C# code.
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serial
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« Reply #2 on: November 11, 2010, 04:03:46 AM »

just noticed I put this in the wrong forums...Sorry about that.

Thanks for answering the question though.  For some reason I was under the impression that the C++ DLL couldn't be used to create another DLL to be used in Managed languages.
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