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Creating a TV3D65 DLL for use in C# Question...
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Topic: Creating a TV3D65 DLL for use in C# Question... (Read 855 times)
serial
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Posts: 380
Creating a TV3D65 DLL for use in C# Question...
«
on:
November 10, 2010, 05:15:25 PM »
Can I create a DLL in C++ that uses TV3D65 that I can use in C#? As in I want to create I instance of the engine in C++ and pass in to C#?
This is not to circumvent TVs watermark. As you can see I already have a license for TV.
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Mithrandir
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Re: Creating a TV3D65 DLL for use in C# Question...
«
Reply #1 on:
November 10, 2010, 06:27:50 PM »
You can write your code in managed c++ (VC++) using managed MTV3D.dll (.Net). It will allow you to access all TV classes as in C# but you'll be able to use unmanaged c++/c too.
There is a lot of materials about VC++. If you haven't used it before it might be a lot to learn but in the end you'll be able to seamlessly interface native and managed c++. The managed parts can off course be called directly from C# code.
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serial
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Re: Creating a TV3D65 DLL for use in C# Question...
«
Reply #2 on:
November 11, 2010, 04:03:46 AM »
just noticed I put this in the wrong forums...Sorry about that.
Thanks for answering the question though. For some reason I was under the impression that the C++ DLL couldn't be used to create another DLL to be used in Managed languages.
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