Basically, I want my Shader to only draw the pixel if it's color is "lighter", meaning the total value is higher than the current pixel.
Is it possiblem to set this with blending modes?
Instead of (for additive blending):
SrcBlend = One;
DestBlend = One;
Spoken in Pseudo Code:
If SourcePixelValue < NewPixelValue
return NewPixelValue //Draw my pixel
Else
return SourcePixelValue //Keep the old one