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Shader FAQ
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bruffner
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October 08, 2008, 01:35:31 AM
by GosikII
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point light with Shader
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max
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August 02, 2012, 02:36:39 AM
by ZaPPZion
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HLSL fWidth problem
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WEst
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August 16, 2011, 12:25:13 PM
by WizardOfOzzz
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ocean shader with alpha[SOLVED]
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nomadsoul
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July 11, 2011, 03:36:39 PM
by nomadsoul
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Help with depth shader
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serial
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January 06, 2011, 07:38:30 AM
by serial
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Shader with C++ Code
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leghola
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December 16, 2010, 04:11:13 PM
by AriusEso
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Creating a TV3D65 DLL for use in C# Question...
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serial
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November 11, 2010, 04:03:46 AM
by serial
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Read TGA Alpha Channel
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Soganatsu
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November 10, 2010, 06:58:51 AM
by Lenn
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Particle Shader, is there any example?
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Shadowsong
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September 17, 2010, 07:08:37 AM
by Shadowsong
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texCubeBias and MIPMAPLODBIAS wont work
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kTecH
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August 27, 2010, 01:59:04 PM
by Toaster
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How may i make realistic balistic curve?
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Miranu
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August 18, 2010, 01:10:00 AM
by serial
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Blinn-Phong specular
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Soganatsu
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April 08, 2010, 02:30:00 PM
by DarekRuman
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Normal mapping issue
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Soganatsu
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March 28, 2010, 05:29:54 PM
by Soganatsu
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Shader does not apply to mesh ?????
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cu_khoai_ha
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March 24, 2010, 03:19:41 PM
by jviper
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Shader kills lighting...
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tom_namibia
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February 22, 2010, 09:05:37 AM
by tom_namibia
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Simple Blinn Phong lighting with Normal Mapping, Problems!
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Shadowsong
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February 16, 2010, 01:52:36 AM
by Shadowsong
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Compiling shaders for SM 1.x cards
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tuntori
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January 29, 2010, 06:57:26 AM
by SylvainTV
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Help with normalmap and Blender
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tedlin01
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January 26, 2010, 09:23:37 AM
by Lenn
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Blending: Only draw pixel if it's value is higher?
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Shadowsong
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January 08, 2010, 10:42:59 AM
by Shadowsong
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one shader on tvo same mesh = not same look :(
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Gamecode
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December 29, 2009, 05:37:17 AM
by jviper
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Set array of vectors via SetEffectParam
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Shadowsong
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December 22, 2009, 02:44:35 PM
by AriusEso
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Resetting shaders
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TecnoBacon
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December 04, 2009, 10:58:17 AM
by TecnoBacon
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Flipped texture
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tedlin01
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October 29, 2009, 10:17:59 AM
by SylvainTV
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Terrain shader questions
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tkuehnl
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October 20, 2009, 05:56:08 PM
by arnienet
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duplicate shader?
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tedlin01
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October 19, 2009, 01:59:16 PM
by sybixsus
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