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Author Topic: Update  (Read 2696 times)
visnait
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« on: April 08, 2005, 07:51:03 AM »

Hi,
i have created a site for this project under http://warsonsea.try.hu , but now only in Hungarian language. For new screenshots go to: Screenshotok > in progress.
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newborn
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« Reply #1 on: April 08, 2005, 08:33:47 AM »

jesus... and gods knows that hungarian is quite a hard language to learn...

btw, you should remove the "." at the end of the link you provided
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jlucard
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« Reply #2 on: April 08, 2005, 08:51:29 AM »

Quote from: "visnait"
Hi,
i have created a site for this project under http://warsonsea.try.hu but now only in Hungarian language. For new screenshots go to: Screenshotok > in progress.


It looks nice, but I am curious about one thing. I noticed that the FPS rate in some of the pictures is quite low. What are the specifications of the computer used to get those sceenshots? Or is it that the low fps rate is caused by the models having far too many polygons? Keep up the good work and let us know when you got the page translated in english.

jlucard
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visnait
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Posts: 26


« Reply #3 on: April 11, 2005, 01:05:37 AM »

The models are over 40000 vertex and the terrain 130000 vertex.
The PC:
old P4 2.4 GHz(533) , 512 MB Ram, Ati Radeon 9100 (128MB).

Question from my 3d modeller: Supports TV3D 6.2 Multi/Sub material texturing?
What is the best(fastest) method for texturing? 1 map for 1 object?

Originaly was the site in english, but I have never learned english (HU,SK,DE) and only Hungarians are contacted me to join this project. But in new sitedesign at least the menus also will be in english.
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Javin
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« Reply #4 on: April 11, 2005, 09:35:27 AM »

I would STRONGLY recommend reducing the polycount significantly if you want this to play at all realistically.  40K polies is WAY too many.

-Javin
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visnait
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Posts: 26


« Reply #5 on: April 15, 2005, 03:46:01 AM »

Hi,
new renders are uploaded to the project site. See in!
 
 http://warsonsea.try.hu
The VIIC model (first and second screenshots) have only 15000 vertex!
Question: support tv3d 6.2 directx shaders?

The Second Option team.
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newborn
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« Reply #6 on: April 15, 2005, 08:57:53 AM »

Quote from: "visnait"
Hi,
new renders are uploaded to the project site. See in!
 
 http://warsonsea.try.hu
The VIIC model (first and second screenshots) have only 15000 vertex!
Question: support tv3d 6.2 directx shaders?

The Second Option team.


1) image is not working because you used \ instead of /
2) project looks very nice, hope you played silent hunter 3
3) no
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visnait
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« Reply #7 on: April 15, 2005, 09:22:34 AM »

We have never played SH3 but SH2.
I'm a VB DataBase programmer + 1 3d max maniac +1 maya maniac! Cheesy
We have never worked on games, but we have fantasy and lot of time!
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visnait
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Posts: 26


« Reply #8 on: April 18, 2005, 07:25:59 AM »

Hi
At first: sorry for my enlish!!!!
we are day to day better Cheesy
in progress: interactiv db of U-boats type VIIC (all ships!!!) view from depot - models created in MAX, static light mapping + dynamic lights for boats and !!! CREW !!!  Cheesy
dynamic object like transporters and doors. All data on dynamic created textures projected to tables in depot!!!
Fantastic and very original intro in Maya!

We need 6.5 Cheesy

at last teh site: warsonsea.try.hu - translation to EN in progress Cheesy  Cheesy  Cheesy
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