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Author Topic: Nuthouse Productions  (Read 2797 times)
[Alvaron]
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« on: May 07, 2004, 07:42:05 PM »

Hi,

We (some friends & me) are working hard on a game with GameMaker and a Mod for Call Of Duty. But we wanted some real work.
Thats why I'm posting here. We would like to create a game (preferably FPS) with lots of new things that never before have been seen in the game industrie.
We do need some members that could help us... Because we're new to this kind of thing.

More deltails will be provided to joining members (we'd like to keep the new things of our game a secret...). But I do have a question....

Is it possible to make a good 3D game in VB 6? (we have VB.NET but VB6 is lots easyer).

If you would like to join, please mail me: nuthouse@gawab.com
also, please visit the site, where you can find info about our projects (at the moment we pauzed everything for some organisation reasons... should be back on track in about 1 - 2 weeks...): NUTHOUSE PRODUCTIONS
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newborn
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« Reply #1 on: May 08, 2004, 12:21:24 PM »

Learn to walk before trying to run
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houde
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« Reply #2 on: May 08, 2004, 02:45:22 PM »

or learn to move crouched before learning to walk before learning to run before learning to fly before learning to crash before learning to die before...
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web designer/programmer
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[Alvaron]
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« Reply #3 on: May 08, 2004, 04:06:19 PM »

:?

Could someone at least give me some info about my question??
Quote
Is it possible to make a good 3D game in VB 6? (we have VB.NET but VB6 is lots easyer).


 :?
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JeffWeber
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« Reply #4 on: May 08, 2004, 04:24:18 PM »

Yes it is possible.  See http://www.maximum-football.com  it is written entirely in vb6 and tv3d.  You'll have even more power when tv3d 6.5 comes out.

Personally, I would take into cosideration that vb6 is becomming an "older" version of vb.  Like it or not.  You may want to look at .Net again and/or Delphi.  Not trying to start another language war here.  This is ONLY my opinion.  As I said, Dave's football game is built using vb6 so it can obviously be done.

-j
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TecnoBacon
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« Reply #5 on: May 09, 2004, 01:34:40 AM »

VB6 can be as good as any other language if you learn to optimize your routines and centralize your data structures as the app will bog down if too many temp allocations and long calls are made.   VB.NET actually can cause you to make an even slower app as inheritance can often hide the levels of dereferencing that will occur at run time, it takes a lot more skill in VB.NET but the real purpose of .NET is rapid development and more reusable code, especialy using templets. One note about .NET tho is that direct pointer manipulation will give you performance that rivals C++ and C#.
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Trashcan
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« Reply #6 on: May 09, 2004, 02:42:01 AM »

I assume, technobacon, that you are referring to VB.NET, as C# is just a .NET language. Also just a side note, direct pointer manipulation is possible in C#, but there are safer ways introduced by the .NET framework  (hence the need for /unsafe to use pointers.)

Yes, you can write a game in VB6. Yes, you can write a fast game in VB6. Yes, VB6 is quite powerful when used right. Yes, VB6 is getting old. Like Jeff I am not trying to start another language war, but delphi is definately a good option. James swears by it and is writing a commercial game in it, and Javin swears by VB6 and is writing a commercial game with it.

The power of VB6 really depends on the experience of the programmer. A program written by an inexperienced programmer will be missing the parts that would make it a really good/fast program. A program written by someone such as Javin will be filled with optimizations and signs that it was written by an expert, and it will be that much better/faster.

No matter how much faster C/C++ may be than VB6, I GUARANTEE that if you asked ME to write a program in C++, and Javin to write a program in VB6, his would be better.

Hope this helps some, and if anyone finds what I said to be retarded and laughable, oh well.

</IMAHO>
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[Alvaron]
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« Reply #7 on: May 09, 2004, 10:19:36 AM »

TNX for the help  :wink:

I'm realy trying my best and am now learning via the tutorials a bit...
I hope to make it a commercial game, but as one said above... It takes some experience of VB6. I hope to get it done and done right Smiley

Ppl that want to join and help me with this project... Please email me: nuthouse@gawab.com

tnx again for the help :wink:
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James
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« Reply #8 on: May 10, 2004, 03:30:23 AM »

Any language can produce a good game, that runs at a good rate on a certain specification machine. Its up to the programmer to have the skills required to code in a optiminal way...

>BUT< once u are able to code in an optiminal way then you need to look at further ways to increase speed and for certain languages this means looking at a faster language (or one that has more 'language' features (ie. pointers, custom memory allocation,  etc)).
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James
[www.DeepVoodooGaming.Com (Ireland)]
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« Reply #9 on: May 10, 2004, 11:17:26 AM »

People are too concerned with what language to use because they read about "performance speed" and what the big boys are using.   I think it's all BS personally.  Any language can be used to make a good game today.  Processors and GPU speed are fast enough that languages such as Java, Python, Perl, etc make for a good development platform for any game.

Most people don't realize that "garage" development will never reach the needs of professional games and if it does, it's a good bet the game will never be developed because developers will waste too much time tweaking their core code, without actually ever producting anything - that or garage development just became professional development.  Too many people think they need this super fast C++ code and assembly hand coded inner loops (which BTW are so 1980's Wink  ).  There's absolutely no need for any of that today.

Pick a language you feel most comfortable with, and it's guaranteed you will be able to produce what you want to build.  If you find your language is inadequate for what you need for whatever reason, then switch.  Too many people waste their time with the "ultimate game engine" and "the fastest, smallest, cookie-cutter game ever".  

Go with what you know, and make a game.  An engine is useless without  an application to use it.  Too many people don't realize this and will never ever produce anything.  This is why I chose TV3D.  It's easy to use, quick to learn and works with my chosen language (c#).  That's good enough for me.  Now all I have to do is make a game out of it....easy right?  Wink

My 2 cents.
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TecnoBacon
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« Reply #10 on: May 10, 2004, 04:12:54 PM »

A language is but a way to express the action, I have programmed in almost every language since I was a high speed digital communications expert in the army starting in 1972 and it always boils down to technique as all languages end up at machine level code.


This subject is like politics and death,  HO HUM !!!!
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« Reply #11 on: May 10, 2004, 10:35:42 PM »

first time ive seen 'comments' instead of 'arguments' about languages and these comments actualy got to me, instead of the arguments which confust people into wondering what to do.

and what a good point. always hearing c++ is the best. as much as i hate the game...Runescape...look at how successful that was....JAVA..

the only time VB6 has been slow for what i was working on. was because of a billion controls and having events in loops at the wrong time.

and to the people who love their language and want to change language because the other language is faster...i can almost garuntee you'll get almost nothing done. you'll learn the language....get bored and realise you could have been so much more productive to your project, and yet, not have been so stressed in having to learn an entire new language.

thanks for the inspiration. i had the 'what should i do' problem until i read this post.

Ray
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