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Author Topic: Newton wrapper  (Read 2924 times)
Josip
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« on: August 04, 2004, 02:41:28 PM »

I wrote a part of Newton physics wrapper for VB.Net and C# for TV3D but I have few stupid problems. I'm writing it in C++.net.

I was focused for now only wrap functions neccesary for rag-doll.

If anyone wants work on this with me, conctact me, but it's no big deal.
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Pavel
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« Reply #1 on: August 04, 2004, 03:13:12 PM »

u do know that TV6.5 has Newton Physics built in?
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darqSHADOW
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« Reply #2 on: August 04, 2004, 03:23:30 PM »

Pavel is correct.  We've already seen a number of small demos from beta testers of the physics working flawlessly in 6.5 -- everything from a ball rolling down a hill, to my mini physics-based game.  =)

DS
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punkouter
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« Reply #3 on: August 04, 2004, 03:33:26 PM »

Any sort of function in 6.5 to make setting up a rag doll easy?

Does not seem like it would be terribly hard to make a function that excepted the bones of a skelaton in a specific way and assigned a mass and joint limitation to them

Activated that function when a player dies and RAGDOLL!
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« Reply #4 on: August 05, 2004, 06:42:55 AM »

check out www.physicsengine.com ...
Quote
Newton Game Dynamics SDK 1.24
    -  Free C API for windows
    -  Ragdolls, constraints, collision detection and buoyancy


personally.. i cant wait
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Josip
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« Reply #5 on: August 10, 2004, 09:26:37 AM »

Yeah, but I just can't wait for 6.5. I only wanted to try it out in VB.Net with TV.

I said it's no big deal...
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