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Newton wrapper
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Topic: Newton wrapper (Read 2924 times)
Josip
Community Member
Posts: 46
Newton wrapper
«
on:
August 04, 2004, 02:41:28 PM »
I wrote a part of Newton physics wrapper for VB.Net and C# for TV3D but I have few stupid problems. I'm writing it in C++.net.
I was focused for now only wrap functions neccesary for rag-doll.
If anyone wants work on this with me, conctact me, but it's no big deal.
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Pavel
Customers
Community Member
Posts: 850
Newton wrapper
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Reply #1 on:
August 04, 2004, 03:13:12 PM »
u do know that TV6.5 has Newton Physics built in?
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darqSHADOW
Administrator
Community Member
Posts: 2817
Newton wrapper
«
Reply #2 on:
August 04, 2004, 03:23:30 PM »
Pavel is correct. We've already seen a number of small demos from beta testers of the physics working flawlessly in 6.5 -- everything from a ball rolling down a hill, to my mini physics-based game. =)
DS
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punkouter
Community Member
Posts: 202
newton
«
Reply #3 on:
August 04, 2004, 03:33:26 PM »
Any sort of function in 6.5 to make setting up a rag doll easy?
Does not seem like it would be terribly hard to make a function that excepted the bones of a skelaton in a specific way and assigned a mass and joint limitation to them
Activated that function when a player dies and RAGDOLL!
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Big Jobs
Community Member
Posts: 3
Newton wrapper
«
Reply #4 on:
August 05, 2004, 06:42:55 AM »
check out
www.physicsengine.com
...
Quote
Newton Game Dynamics SDK 1.24
- Free C API for windows
- Ragdolls, constraints, collision detection and buoyancy
personally.. i cant wait
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Josip
Community Member
Posts: 46
Newton wrapper
«
Reply #5 on:
August 10, 2004, 09:26:37 AM »
Yeah, but I just can't wait for 6.5. I only wanted to try it out in VB.Net with TV.
I said it's no big deal...
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