Very nice shadow, although too high on polly counts for what I'm looking for

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What I'm looking at is a LOT of work really. The game will require three models per item to allow for degredation over distance. In addition the majority of detail needs to be in the textures rather than a high polly count to maintain a high framerate.
At the moment there are no plans to go comercial on the project, but I'd like to when it's at a suitable level to be released. If it does go comercial as an MMO it's income will be from monthly subscriptions rather than it's sales, giving all those that work on it a chance to receive back some reward for their contributions.
Primarilly my plans are to stick as close to the original Elite design as possible, although better AI, combat, expansion and story, with the addition of landing on planets. If you have ever played the games Elite, Freelancer, Eve-Online and Masters of Orion you'll have some idea of my aim.
Currently I'm just writing test code to measure performance levels on framerates and client server loads.