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Author Topic: Modelers/Artists needed  (Read 1937 times)
ElgarL
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Posts: 55


« on: June 05, 2005, 07:55:30 PM »

Must be able to generate models for a space sim. It's planned to be an Elite style MMO.

So Models are required for..

Space stations
Ships.
Debri and other junk

Also looking for people able to create textures and skyboxes.
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Shadow
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Posts: 7


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« Reply #1 on: June 05, 2005, 08:21:31 PM »

i can give it a whirl.  if ur not planning on selling ur game check out doga cga. (dont know url try google)
sum of the stuff i have made is at http://photobucket.com/albums/v612/HIethan592/
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Anti-Gremlin
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« Reply #2 on: June 05, 2005, 11:08:01 PM »

Quote from: "ElgarL"
Must be able to generate models for a space sim. It's planned to be an Elite style MMO.

So Models are required for..

Space stations
Ships.
Debri and other junk

Also looking for people able to create textures and skyboxes.


Do you have more information about the game to help people decide if they are to help you or not?
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ElgarL
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Posts: 55


« Reply #3 on: June 06, 2005, 07:06:17 AM »

Very nice shadow, although too high on polly counts for what I'm looking for Sad.

What I'm looking at is a LOT of work really. The game will require three models per item to allow for degredation over distance. In addition the majority of detail needs to be in the textures rather than a high polly count to maintain a high framerate.

At the moment there are no plans to go comercial on the project, but I'd like to when it's at a suitable level to be released. If it does go comercial as an MMO it's income will be from monthly subscriptions rather than it's sales, giving all those that work on it a chance to receive back some reward for their contributions.

Primarilly my plans are to stick as close to the original Elite design as possible, although better AI, combat, expansion and story, with the addition of landing on planets. If you have ever played the games Elite, Freelancer, Eve-Online and Masters of Orion you'll have some idea of my aim.

Currently I'm just writing test code to measure performance levels on framerates and client server loads.
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Shadow
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« Reply #4 on: June 11, 2005, 02:56:58 AM »

ermm my models are all under 2k polys.  i can do lower quite easily but people who ask about my game generally dont want to see the rougher looking models lol.  just get me sum inspiration pics and i can prolly do it.  havent really played elite tho so umm yeah
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ElgarL
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Posts: 55


« Reply #5 on: June 11, 2005, 11:40:15 AM »

2k pollys is perfect. I'll see if I can hunt out some sample pics.
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Shadow
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« Reply #6 on: June 14, 2005, 09:34:53 PM »

k email me if u want me to do sum work
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