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Author Topic: Many tesxtures in one file  (Read 3006 times)
nasser85
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« on: September 16, 2004, 08:06:24 AM »

Hello all
I have seen a full home has many textures and lighting, and when I saw it files, I found one 3ds file and one picture. This picture contains all textures which I have seen it in the home. The question is  :?: : Is there a program or plugin for 3d max to make this.
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newborn
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« Reply #1 on: September 16, 2004, 10:05:43 AM »

lithunwrap?
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tweakbox
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« Reply #2 on: September 16, 2004, 10:29:29 AM »

the process is called uvmapping.  I'm sure there's a plugin for max somewhere, but for anyone that can't afford max we have to use photoshop/mspaint and lithunwrap to make our textures.
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
excaliber
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« Reply #3 on: September 16, 2004, 03:46:33 PM »

Eek!  All the textures on one texture map?!  Must be a large map (on the order of 3072x3072 me thinks) or a low detailed house.  I can only imagine the poor engine trying to keep that beast in memory!
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Fox1980
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« Reply #4 on: September 16, 2004, 08:18:45 PM »

i don't understand your point excaliber. what's the different between using 1 texture file with size 3072x3072 or two files with size 2172x2172 ? both options will use same memory, the only difference i can see it's that most cards won't be able to use 3072x3072 textures, so it will either probably get cropped or resized. and anyway i think one house doesn't need that much even if it's highly detailed. i'm referring about a house with exteriors of course.
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"Programmers don't die. They just GO SUB without RETURN."
Dan
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« Reply #5 on: September 17, 2004, 03:51:47 AM »

Quote

what's the different between using 1 texture file with size 3072x3072 or two files with size 2172x2172


2016 pixels  :lol:
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Fox1980
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« Reply #6 on: September 17, 2004, 05:55:18 AM »

ok i rounded the value Tongue
that was not the point
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"Programmers don't die. They just GO SUB without RETURN."
excaliber
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« Reply #7 on: September 17, 2004, 03:19:38 PM »

Quote from: "Fox1980"
i don't understand your point excaliber. what's the different between using 1 texture file with size 3072x3072 or two files with size 2172x2172 ? both options will use same memory, the only difference i can see it's that most cards won't be able to use 3072x3072 textures, so it will either probably get cropped or resized. and anyway i think one house doesn't need that much even if it's highly detailed. i'm referring about a house with exteriors of course.


Well, thats my point.  Most wouldn't be able to hold a texture that large.  Also, I believe (could be talking out of my rear though) that it is faster to reference multiple textures that are smaller than one large.

Also, I thought you were refering to a house on the inside as well (ie. all the outside textures as well as interior textures).  

Smiley
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Fox1980
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« Reply #8 on: September 22, 2004, 05:23:39 AM »

in theory it should be faster to load several textures in one file than several textures in several files because of the file opening and closeing overhead.
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"Programmers don't die. They just GO SUB without RETURN."
excaliber
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« Reply #9 on: September 22, 2004, 08:54:35 PM »

Another misunderstanding, apparently.  I thought it was a single image that contained it all, not several images packed together in a single file.  Thats quite a difference.
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