Hi there i m having problem wtih enemigs because i need if enemig is near my actor, it have to atack to him. i have a idea : i create a transparent cillinder bigger than the actor with the potition of the actor to detect collide of the enemig mesh.
i dont know if it will work fine if someone help me i will be very happy.
if someone know a other form to detect if the enemig is near the actor please tell to me my mail is
lao__888@hotmail.com thx
----------------------LAO88