Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Help needed - convert a model and its textures to a TVM file  (Read 2427 times)
Team-R
Community Member
*
Posts: 11


« on: June 04, 2010, 01:05:54 PM »

Hi!
I found a free model of an old radio (exactly what I needed) on a web page, but after I downloaded it, and tried to convert it into TVM, I didn't succeed in doing that. I used the plugin, which is for 3dsmax 2010. It converted the model, but without its textures. And before that, I rendered the model in 3dsmax, and then there were textures. I don't know, what could be the problem... Can anybody help me? Here is the link:
https://www.the3dstudio.com/product_details.aspx?id_product=71933
You must to register to download it, but I think it's worth it, because you can find a lot of free models there.
Logged
Mithrandir
Community Member
*
Posts: 325


« Reply #1 on: June 04, 2010, 05:24:26 PM »

Make sure you use only Standard material and set the texture as Diffuse map.

Also make sure you use UVW1 coordinates.
Logged
Team-R
Community Member
*
Posts: 11


« Reply #2 on: June 04, 2010, 05:47:53 PM »

Thanks for the help, Mithrandir! Smiley I really appreciate it! But I don't know much about using 3dsmax. Usually I use it to open files and save them to another extension. I tried to do that, what you wrote, but I didn't succeed. I can't find those options. Sad Please, could you explain a little more how can I do that?
Logged
asnane
Community Member
*
Posts: 26


WWW
« Reply #3 on: June 20, 2010, 06:58:01 AM »

http://www.republicofcode.com/tutorials/3ds/texture_stealth/
here is an explanation what you want.
Logged

: [ LailaheillallaH ] :
Team-R
Community Member
*
Posts: 11


« Reply #4 on: June 20, 2010, 08:35:40 AM »

Thank you, asnane! I'll check it out.  Smiley
Logged
Dimple
Community Member
*
Posts: 580


« Reply #5 on: June 20, 2010, 02:11:05 PM »

 Smiley

Hi,

I'm a Milkshape3D user and don't have 3dsmax. What file version did you download? If it's a version that MS3D can load I'll see if I can convert it with that. When I make a .TVM file I generally have to put a copy of the models texture in the same folder, I load the model from to get the texture to appear on the model. Does 3dsmax work the same?

Available files and versions
•    Autodesk FBX (.fbx) - 807Kb
•    Lightwave (.lwo, .lw, .lws) - 325Kb
•    Object (.obj) - 712Kb
•    Softimage (.hrc, .xsi) - 1.5Mb
•    Other (see description) - 2.6Mb <-- Textures


« Last Edit: June 20, 2010, 08:55:39 PM by Dimple » Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Mithrandir
Community Member
*
Posts: 325


« Reply #6 on: June 20, 2010, 05:01:15 PM »

Does 3dsmax work the same?

Yes

Otherwise you have to load the textures manually.
Logged
Dimple
Community Member
*
Posts: 580


« Reply #7 on: June 20, 2010, 08:50:22 PM »

 Smiley

Team-R,

Did you download the OldRadioTextures.zip Size: 2.6Mb from the last download listed on the page too? When you downloaded the model? If you didn't you need both.


Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Team-R
Community Member
*
Posts: 11


« Reply #8 on: June 21, 2010, 11:32:30 AM »

Yes, I downloaded them too. And there are textures on the model, when I render it in 3dsmax, but after I export it to TVM there aren't any textures. I don't know why, but sometimes it happens, when I try to convert models. I converted many models, and there wasn't any problem with most of them, but sometimes the textures were missing in the TVM file. There were cases, when only few textures were missing, but sometimes all of them. It is quite annoying.  Sad
Logged
Team-R
Community Member
*
Posts: 11


« Reply #9 on: June 21, 2010, 11:46:58 AM »

What file version did you download?

I downloaded the FBX and OBJ files, because I can open those in 3dsmax. And both of them appeared normally with textures in 3dsmax, when I rendered them. I don't know those other extensions and the applications they can be opened in, so I didn't try to do anything with them.
Logged
Dimple
Community Member
*
Posts: 580


« Reply #10 on: June 21, 2010, 07:09:08 PM »

Have you tried putting copies of the textures in the same folder that the TVM is being loaded in from? I have to do that with all of the tvm's I've made so far or the textures don't show up on the model.


« Last Edit: June 21, 2010, 07:13:45 PM by Dimple » Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Team-R
Community Member
*
Posts: 11


« Reply #11 on: June 22, 2010, 05:48:45 AM »

Have you tried putting copies of the textures in the same folder that the TVM is being loaded in from?

Yes, I always do that. And usually I do that before the exporting, so when I save the TVM file in the destination folder, there are the textures already. And when I saw in TV3D that the textures are missing, I checked if I forget to put the textures to the same folder. But there were the textures, so there is other problem.
Logged
Canning
Community Member
*
Posts: 592


« Reply #12 on: November 19, 2010, 12:34:20 AM »

Quote
I used the plugin, which is for 3dsmax 2010

Can I have the name of this.. or even a working link?

thanks
Logged

I am using 2010 VB.NET and TV 6.5 with Windows 7
Dimple
Community Member
*
Posts: 580


« Reply #13 on: December 01, 2010, 03:03:52 PM »

It should be in the TV65 Plugin folder in the sdk, say's 3dsmax 2010 right on the folder.
C:\Program Files\TV3D SDK 6.5\plugins
Logged

Using VB.NET, TV3D 6.5, VISTA
~~~~~~~~~~~~~~~~~~~~~~~

"Know how to ask. There is nothing more difficult for some people, nor for others, easier."

- Baltasar Gracian
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks