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Author Topic: [A-RPG]Pentacles'Mayhem LF experienced TV3D 6.5 Dev (french speaking)  (Read 941 times)
akd
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« on: April 27, 2009, 10:35:31 AM »

Hi everyone,

Like said on the showcase topic long time ago, we are rewriting entirely the game engine of the project because the previous core programmer used ctrl+ paste method and the program can't be evolved that much without breaking near everything (refactoring was a failure).

I'm still a newbie with TV3D and I'm frequently stopped by behavior I don't understand and don't know if it's normal or if I messed up something (for example it's 2 week I have a black screen and dunno if this in normal or if I missed something important >_>).

So the help of an experienced dev will be really handy.

What you'll have to do:

- first of all, you'll have to help me to implement the 3D managment part of the game engine (based on TV3D6.5). The main design of this part is still made and it remains the hardest part (how to fill up the classes).
- later on, we will need your help to increase the 3d managment performances

What you have to know:

- Pentacles'Mayhem is a game made by French people organized onto an "Association loi 1901". All the documentation is in french (Game Design document, Technical Design document and dev. forum), and maybe there will be no money to gain in this project ever. So you HAVE to understand french quite well.

- Programming language is C#, we also use LUA scripts and XML (the main program is an "interpreter").

- The team counts 10 members:
3 programmers : me (also game designer and lead of the project), charly (working on FMOD, used as the sound engine) and Hef (a LUA programmer in charge of the bridge C#-LUA)
1 sound maker
1 artworker
1 2d designer
4 3d designer (only 1 experienced and 3 rookies)

- This game is our hobby, we never ask you to do more work and we have objective and no deadlines. Most of us work less than 10 hours a week on the project.

If you are interrested, you can reply on this topic send a PM or post your request on our forum : http://forum.pentacles-mayhem.com . Most of the section are private so don't be afraid to see nothing really interresting at first glance.

For those interrested into the 3d managment design, here is a link to the design document.
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tagget
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« Reply #1 on: April 27, 2009, 05:55:19 PM »

Can I ask why you don't just use C# by itself?

Good luck with your project.
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akd
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« Reply #2 on: April 28, 2009, 02:48:00 AM »

Our policy is to make a reusable source code for other games based on the same universe and near the same rules.

Plus, we want no-dev people being able to participate on the building of the game by writting dialogs, events and skills 'rules' (the way skills will be applied).

For automated events, using LUA seems the better way: we propose a set of premade functions and the scripter just has to use them. It can also made himself an extension of the source code for specific purpose (instead of having to change the source code everytime).

XML is used mostly for dialogs or "database" cases (like monsters or area design).
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