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 1 
 on: Today at 12:42:10 PM 
Started by Shadowsong - Last post by arnienet
I know this topic is quite old (the newest I can find), but thought I post a snippet to save a lot of searching/reading if people are still looking for help.

I had similar problems as detailed under a 'transparent HUD' search in the forums.

After reading through all the help I could find, including this very helpful thread, I still couldn't get a semi-transparent HUD, even though I was using dds as you definitely must.

I eventually traced the problem to the fact I was saving in X8R8G8B8 instead of A8R8G8B8, using the Nvidia plugin for Photoshop CS2 (D3TXTextureFormat(*.DDS,*.HDR,*.PFM,*PPM)).

So I saved as A8R8G8B8 as posted by Squeegy on 22/04/2004 and only 2 lines were needed to load the texture:

Scr = new TVScreen2DImmediate
sngScroll = TexFactory.LoadTexture("HUDScroll_F2.dds","HUD", -1,-1)

you don't need Scr.Settings_SetAlphaBlending as already mentioned in the forums, and just the normal draw texture code in between Scr.Action begin and end like this:

Scr.Action_Begin2D()

Scr.Draw_Texture(sngScroll, 0, 0, 1024, 768, -1, -1, -1, -1, 0, 0, 1, 1)

Scr.Action_End2D()

I hope this helps anyone who is searching on this topic,

cheers





 

 2 
 on: Today at 12:40:39 PM 
Started by COBRA_rus - Last post by Zaknafein
There seems to be a problem with my former host, my antivirus keeps complaining about it.
So I'll point you to my new domain : http://www.theinstructionlimit.com/?p=5

 3 
 on: Today at 12:27:47 PM 
Started by COBRA_rus - Last post by Soganatsu
There you go Wink

http://www.zaknafein.hjcrusaders.com/?p=4

This demo features all basic aspects of TV3D Wink (I think it should be around the forums somewhere as a VB Version too Wink )

Cya,
Philipp

 4 
 on: Today at 12:25:29 PM 
Started by tweakbox - Last post by Soganatsu
Damn am I stupid xD ^^
I accidently left over an Exit Sub Statement in the Render Code right after the Atmosphere's been rendered (Debugging Purposes) lol Well, Could, Sun/Moon Display works now Wink

Thx very much!

 5 
 on: Today at 11:31:31 AM 
Started by COBRA_rus - Last post by nadjibus
Just ask your questions and people will answer.

 6 
 on: Today at 11:18:09 AM 
Started by COBRA_rus - Last post by COBRA_rus
It is desirable on vb.net ! Cheesy

 7 
 on: Today at 11:16:31 AM 
Started by COBRA_rus - Last post by COBRA_rus
Need real-working example how in TV3D used collision on meshes(actors),lights cameras. You can add more. We novice on programming TV3D. Please help!!! Wink

 8 
 on: Today at 07:55:25 AM 
Started by lovetv3d - Last post by lovetv3d
actor.SetAlphaTest  why no group?
mesh.SetAlphaTest(,,,group)
bad engilsh,sorry

 9 
 on: Today at 04:40:46 AM 
Started by piepieonline - Last post by Raine
You had a TypeInitializationException?

 10 
 on: Today at 01:44:52 AM 
Started by DavidAWinter - Last post by beyonder
Same story... a lot of developers still use VB6 for applications geared toward entry-level pc users. it doesnt require the 20mb net download. vb6 will be offically supported in all windows oses until 2017.
 
I program .Net and VB6... Net for my more 'savy' users, VB6 for my "everybody software"

(just dont want the devs to kill the switch on the VB6 version k?  Tongue)


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