Title: GetBonePosition() Post by: tedlin01 on November 29, 2010, 05:00:43 AM Once an actor is loaded one must render the scene once before it's possible to use GetBonePosition() or GetBoneMatrix(), otherwhise it will just return an empty vector or matrix.
Title: Re: GetBonePosition() Post by: jviper on November 29, 2010, 05:33:41 PM I think you must do TVActor.Update before you can get any bone information (rendering does this automatically).
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