TV3D SDK => Content Pipeline => Topic started by: asia on January 13, 2010, 10:01:23 AM

Title: Sphere Mapping
Post by: asia on January 13, 2010, 10:01:23 AM
Playing with cars I use the mesh method "SetSphereMapping" to get a reflection of the environment around the car body. The body has its own texture. The final result is a mixture (blend) of the mapping and the car body texture. I found the car is to much shining. So how can blend the mapping with the original “diffuse” texture? In other words may I have different blending weights? May I say Spheremapping must be only 10%? 50%?
Thanks for any help

Title: Re: Sphere Mapping
Post by: jviper on January 13, 2010, 10:27:14 AM
If you are letting the fixed-function pipeline do the blending operations with the sphere-map and diffuse map, you may be restricted to the basic blending operations, such as summation or modulation. Any blending more complex then that will require you to write a shader.