Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: The power of 6.5! (Stress Test)  (Read 5302 times)
GoodVillain
Community Member
*
Posts: 1631


« on: May 21, 2005, 02:34:55 AM »

I got bored tonight and wanted to see how many triangles per a second I could pump out with 6.5.

My goal tonight was 10 million triangles. I reached it with no problem and I hope to double it if possible in the future on the same machine.

I loaded a 1024 x 1024 heightmap that was fully textured. I gave it a 10 thousand view fustrum for high triangle coverage. I then rendered the scene to TV_Line. I reached my goal without a problem after finding the right spot to check out 10 million. The best thing is my system is an average system with no real power perks to it. Smiley Soon I am going to double that on the same machine by loading a lot more in the engine.

Dell  DIM 4500 (2001 I think)
Windows XP Professional
1.80 GHz Pent. 4 Processor
256 Meg Memory (RAM)
256 Meg GeForce FX 5200
A few small graphics card overclock mods
DirectX 9.0c

Logged
Anti-Gremlin
Community Member
*
Posts: 862


WWW
« Reply #1 on: May 21, 2005, 02:40:56 AM »

Nice work gV!
Logged

Project: It's a secret..
Progress: <secret progress>
TV3D Chat: http://www.voidzero.com/chat/chatter.cgi?channel=tviug
TV3D Wiki Doc: http://wiki.truevision3d.com/
TV3D TVDN: http://www.truevision3d.com/tvdna/
Yukito
Community Member
*
Posts: 246


WWW
« Reply #2 on: May 21, 2005, 03:23:32 AM »

id like to know the fps without TV_LINE Rendering as TV_LINE is quite fast and i dont see many software around only using Wireframe rendering Smiley

but apart from that... nice work Wink
Logged

Reality is something for people, who cant handle dragons...
jlucard
Community Member
*
Posts: 587


« Reply #3 on: May 21, 2005, 06:19:50 AM »

10 million? Erm.. 1024x1024 is 1048576.. (1 million something) so I am confused once more. What were you detail affine settings? Are you sure you got that calculation right?
Logged
GoodVillain
Community Member
*
Posts: 1631


« Reply #4 on: May 21, 2005, 09:03:37 AM »

Quote from: "jlucard"
10 million? Erm.. 1024x1024 is 1048576.. (1 million something) so I am confused once more. What were you detail affine settings? Are you sure you got that calculation right?
Goto the beta forum and download my source for the first person demo. I had more things in it then just that map as you will see in that source. I didnt mention it but I am sure thats why I dont have 1 million. Heightmap sizes such as 8x8 mod the 1048576. Setting them higher highers the triangles. Other heightmap settings mod it to depending what is set. Set the rendermode as TV_Line. Go back to a corner and look at the map. Im using TV3Ds scene function that gets trianglespersecond which you can use to find the Triangles also. As you can see it shows more then 1048576 easily.

Quote from: "Yukito"
id like to know the fps without TV_LINE Rendering as TV_LINE is quite fast and i dont see many software around only using Wireframe rendering
Actually its not faster. Depends what you do with it I guess. I just noticed it wasnt going any faster then solid.
Logged
AriusMyst
Guest
« Reply #5 on: May 21, 2005, 09:32:55 AM »

Quote from: "GoodVillain"
Quote from: "jlucard"
10 million? Erm.. 1024x1024 is 1048576.. (1 million something) so I am confused once more. What were you detail affine settings? Are you sure you got that calculation right?
Goto the beta forum and download my source for the first person demo. I had more things in it then just that map as you will see in that source. I didnt mention it but I am sure thats why I dont have 1 million. Heightmap sizes such as 8x8 mod the 1048576. Setting them higher highers the triangles. Other heightmap settings mod it to depending what is set. Set the rendermode as TV_Line. Go back to a corner and look at the map. Im using TV3Ds scene function that gets trianglespersecond which you can use to find the Triangles also. As you can see it shows more then 1048576 easily.

Quote from: "Yukito"
id like to know the fps without TV_LINE Rendering as TV_LINE is quite fast and i dont see many software around only using Wireframe rendering
Actually its not faster. Depends what you do with it I guess. I just noticed it wasnt going any faster then solid.


Hmm, it is faster though. As its not rendering as much, or "fill"ing as much.
Logged
GoodVillain
Community Member
*
Posts: 1631


« Reply #6 on: May 21, 2005, 03:58:29 PM »

Thats odd, its sometimes the same as solid or around 10 fps under and dotted is also slow for me. :?
Logged
SylvainTV
Administrator
Community Member
*****
Posts: 4944


WWW
« Reply #7 on: May 21, 2005, 04:04:55 PM »

Well don't forget GPU are optimized for triangles rendering.
So render points & lines is actually slower than triangles Smiley
Logged

Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Jstinnell
Community Member
*
Posts: 182


« Reply #8 on: May 24, 2005, 06:09:58 PM »

I have done a 6.2 Stress test and the result are around 27,800,000 Triangles at +- 3FPS
128MB Ati Radeon 9600Pro
512MB DDR400
AMD Athlon 2000+ (TB)
DX9.0c & ATI 5.4 Drivers

The test was run on a 2048x2048 landscape and PRECISION were set to ultra and AFFINE was high
Logged
dazkona
Customers
Community Member
*****
Posts: 164


« Reply #9 on: November 24, 2005, 05:29:19 PM »

GoodVillain, I have search for your first person demo, but the link doesn't works, have you the file on another site?
I'm interested  :-)
Logged
Zaknafein
Customers
Community Member
*****
Posts: 2940


WWW
« Reply #10 on: November 24, 2005, 05:37:57 PM »

Yet another old thread revived by a spam bot...  :x
Logged

GoodVillain
Community Member
*
Posts: 1631


« Reply #11 on: November 24, 2005, 06:55:47 PM »

http://www.truevision3d.com/phpBB2/viewtopic.php?p=62829

You must have 6.5 beta access. For this demo source.

If you looking for my shooting demo in 6.2 I cant post it on this site because it was deemed offensive. I respect the admins rule and wont post it.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks