I got bored tonight and wanted to see how many triangles per a second I could pump out with 6.5.
My goal tonight was 10 million triangles. I reached it with no problem and I hope to double it if possible in the future on the same machine.
I loaded a 1024 x 1024 heightmap that was fully textured. I gave it a 10 thousand view fustrum for high triangle coverage. I then rendered the scene to TV_Line. I reached my goal without a problem after finding the right spot to check out 10 million. The best thing is my system is an average system with no real power perks to it.

Soon I am going to double that on the same machine by loading a lot more in the engine.
Dell DIM 4500 (2001 I think)
Windows XP Professional
1.80 GHz Pent. 4 Processor
256 Meg Memory (RAM)
256 Meg GeForce FX 5200
A few small graphics card overclock mods
DirectX 9.0c
