Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Storm at Sea II  (Read 8308 times)
Waterman
Moderator
Community Member
*****
Posts: 1159


« on: March 07, 2005, 02:14:32 PM »

I'll try to continue the series of open sea scenes. This time nothing special (no storm in fact), only real-time cube map rendering. I.e. the scene gets rendered into a new cubemap, that is passed to the water surface shader which then shows the reflections on the water surface... as opposed to static cube maps. TV 6.5 & Sylvains most recent fix, thx! :-)

/ Waterman

(Each .avi around 3 MB)



PS. I render a cubemap part only every 6th frame, to save processor speed. I.e. one side per frame. It will probably be sufficient in the final simulation, but of course all 6 sides could be rendered during a single frame as well.

[edited links]
Logged

Things should be described as simply as possible - but not simpler [A. Einstein]
Rynus_Rein
Community Member
*
Posts: 1008


« Reply #1 on: March 07, 2005, 02:46:05 PM »

the last one is nice  Smiley
Logged

Rynus Rein
Current Project: MapX Live, Society3D
Waterman
Moderator
Community Member
*****
Posts: 1159


« Reply #2 on: March 07, 2005, 02:48:29 PM »

Bah, who posted this into "General". Was meant into showcase.

Note, this is only a demo of a single effect, not intended to look real.
Logged

Things should be described as simply as possible - but not simpler [A. Einstein]
Armendegga_2520
Community Member
*
Posts: 120


« Reply #3 on: March 07, 2005, 02:49:58 PM »

looks awesome man, im so jelous of you tv6.5, lol, good thinking to lower the refreshrate of your cube map, ill remember that one
Logged
Lukas_Bloom
Community Member
*
Posts: 20


« Reply #4 on: March 08, 2005, 07:45:24 AM »

Excelent work, looks really nice Smiley

Lukas
Logged

Abandonware for ever Cheesy
Dan
Customers
Community Member
*****
Posts: 707


WWW
« Reply #5 on: March 08, 2005, 10:41:25 AM »

What Codec are you using in your AVI Waterman?
Logged
Waterman
Moderator
Community Member
*****
Posts: 1159


« Reply #6 on: March 08, 2005, 01:28:10 PM »

It's DivX, get it at http://www.divx.com/divx/?src=toptab_divx_from_/index.php
Logged

Things should be described as simply as possible - but not simpler [A. Einstein]
pizzayoyo
Customers
Community Member
*****
Posts: 1423


WWW
« Reply #7 on: March 08, 2005, 04:11:41 PM »

is the last water shader the one that you get by  using the setwaterreflection command?
Logged

AriusMyst
Guest
« Reply #8 on: March 08, 2005, 04:20:36 PM »

Quote from: "pizzayoyo"
is the last water shader the one that you get by  using the setwaterreflection command?


I believe it is a heavily modified version of "ocean.fx". Not sure though.
Logged
Waterman
Moderator
Community Member
*****
Posts: 1159


« Reply #9 on: March 08, 2005, 05:43:11 PM »

Arius is right, it's the ocean.fx vertex/pixel shader that comes together with NVidia FX Composer. The vertex and pixel calculations are modified, but not to the reflections part. So anyone will be able to do the same once having become familiar with the shader technology and v. 6.5.

All the water surfaces were rendered using the same shader, only having a number of control variables set differently from the calling application code.
Logged

Things should be described as simply as possible - but not simpler [A. Einstein]
Zaknafein
Customers
Community Member
*****
Posts: 2940


WWW
« Reply #10 on: March 08, 2005, 08:46:18 PM »

Very cool.. I like the 3rd and last one, though it would look better with the fog you put in the other demo. Smiley
Logged

Borys Pomianek
Community Member
*
Posts: 893


« Reply #11 on: March 18, 2005, 06:14:47 AM »

Someday iam gona get the kind of skill you got Smiley

Amazing avis !
The efects are better than in many today games

Please keep us posted if you create more cool stuff

BP
Logged
Mietze
Community Member
*
Posts: 415

Pleeease, don't let it crash!


WWW
« Reply #12 on: March 18, 2005, 07:32:44 AM »

Quote from: "Borys Pomianek"

The efects are better than in many today games


Looks great! Reminds me a bit on Black and White II

Logged

Check out my blog at www.e-studioz.de - The finest in gross trash Wink
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks