It's not only "looking good", it's simply giving mathematically downright wrong results when used at normal milliseconds - seconds conversion, and mathematically correct when used at double speed conversion.
Also the radians thing is bothering me. Apparently Newton uses degrees internally, so using the radians call of TV3D is useless when you're using Newton (vehicles), as it messes them up without being able to do anything about it. That's not a real problem now, as I'll just use degrees, but given I read that TV eventually wants to switch to all radians, I'm holding my breath for Newton integration with TV...
