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Author Topic: The start of my game  (Read 5464 times)
eallenpjcc
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Posts: 43


« on: May 21, 2011, 05:04:46 PM »

Hi, I am in the midst of developing an arcade style shooter. It will not be using flat pictures like some do but it will be in full 3D with models. It will look 2d with some stuff but there will be 3D using landscapes and what not. But here is a small video of my progress. I have my basic 1 bullet straight line firing system.

http://www.youtube.com/watch?v=IaxbDdtOuG0

Now i have to figure out how to get it to stop when the bullet hits the top of the screen or an object so it will recycle the mesh when needed. Right now I did not think of it before but the bullets are not mini-mesh which i think I should have done in the first place to hell make it go smoother.

But that's what I have so far.
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And FM1 quad core cpu
16 gb ddr3
ATI RADEON HD 6950 2gb 256bit
Windows 7/8.1 64bit
eallenpjcc
Community Member
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Posts: 43


« Reply #1 on: May 23, 2011, 08:15:28 PM »

More progress. Multiple bullets with a 1, 3, 5 spread shot.
http://www.youtube.com/watch?v=6ddyilu67-A
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And FM1 quad core cpu
16 gb ddr3
ATI RADEON HD 6950 2gb 256bit
Windows 7/8.1 64bit
Mithrandir
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Posts: 326


« Reply #2 on: May 24, 2011, 05:01:06 PM »

Your bullets suffer from some serious Doppler effect.

Have you thought about adding the space ship's vertical velocity to the initial bullet speed?
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eallenpjcc
Community Member
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Posts: 43


« Reply #3 on: May 24, 2011, 09:31:26 PM »

are you talking about when you move up the bullets move faster away from you so they stay the same space away from your ship?

Or do you mean take the bullet speed + ship speed going upwards

so something like x = bulletspeed + shipspeed
 
« Last Edit: May 24, 2011, 09:37:46 PM by eallenpjcc » Logged

And FM1 quad core cpu
16 gb ddr3
ATI RADEON HD 6950 2gb 256bit
Windows 7/8.1 64bit
Mithrandir
Community Member
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Posts: 326


« Reply #4 on: May 25, 2011, 02:45:21 PM »

are you talking about when you move up the bullets move faster away from you so they stay the same space away from your ship?

I meant exactly this. It is not necessarily bad but it looks bit strange to me.
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eallenpjcc
Community Member
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Posts: 43


« Reply #5 on: May 25, 2011, 04:54:59 PM »

I know what your saying I want to fix it lol I dont want the bullets to travel closer i want to bump there initial speed up when i move up and lower it when i fly down so the are evenly spaced on the z axis at all times. But that will be a fix that will slowly occur
Logged

And FM1 quad core cpu
16 gb ddr3
ATI RADEON HD 6950 2gb 256bit
Windows 7/8.1 64bit
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