Hi, I am in the midst of developing an arcade style shooter. It will not be using flat pictures like some do but it will be in full 3D with models. It will look 2d with some stuff but there will be 3D using landscapes and what not. But here is a small video of my progress. I have my basic 1 bullet straight line firing system.
http://www.youtube.com/watch?v=IaxbDdtOuG0 Now i have to figure out how to get it to stop when the bullet hits the top of the screen or an object so it will recycle the mesh when needed. Right now I did not think of it before but the bullets are not mini-mesh which i think I should have done in the first place to hell make it go smoother.
But that's what I have so far.